The Transformers

When you think of a city, what is the first thing that comes to mind? Most likely it is the stuff that it is made up of: its streets and buildings, its parks and squares. But what sets a city apart, aside from its architecture, is how all that stuff is put to use. A city’s nightlife, a city’s cuisine, a city’s culture. In other words, what people make of the space they live in when they are at play.

Play isn’t limited to the ‘soft side’ of urbanism. In fact, it turns out a building isn’t some prefixed structure capable of doing one thing only. Adaptation and reuse continuously transform what a city’s architecture is for, often from the bottom up. In this way, a city’s people shape their homes as well, quite literally.

What is at work in this process of city transformation, is nothing less than play. In cities, just as in games, people and the space they inhabit shape each other. Thus, in our Western cities, where reuse is overtaking construction of new space, we are all becoming architects.

In this session Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home.

http://2011.dconstruct.org/conference/kars-alfrink

Kars Alfrink is ‘Chief Agent’ of Hubbub, a networked design studio for applied pervasive games. Hubbub works with organizations to create games that take place in public space, engage people physically, and are socially relevant. Amongst other things, these games are used to encourage good citizenship and to facilitate cultural participation.

Besides this, Kars teaches at the Utrecht School of the Arts, where he mentors students who are pursuing a Master of Arts in Interaction Design or Game Design & Development. He is also the initiator and co organizer of ‘This Happened’ — Utrecht,a series of lectures dedicated to the stories behind interaction design.

In his spare time, Kars practices a traditional Japanese martial art, and tries to keep up with geek culture.

Also huffduffed as…

  1. The Transformers

    —Huffduffed by mealybar on September 26th, 2011

  2. The Transformers

    —Huffduffed by iamdanw on September 26th, 2011

  3. The Transformers

    —Huffduffed by dConstruct on September 26th, 2011

  4. The Transformers

    —Huffduffed by markpasc on September 27th, 2011

  5. The Transformers

    —Huffduffed by sechilds on September 29th, 2011

  6. The Transformers

    —Huffduffed by tkadlec on September 26th, 2011

  7. The Transformers

    —Huffduffed by adrianl on September 27th, 2011

  8. The Transformers

    —Huffduffed by foxes96 on November 15th, 2011

  9. The Transformers — dConstruct Audio Archive

    —Huffduffed by mortenjust on February 8th, 2012

  10. Kars Alfrink — dConstruct 2011

    —Huffduffed by susanjrobertson on December 5th, 2011

  11. The Transformers — dConstruct Audio Archive

    —Huffduffed by Nath101 on February 15th, 2012

  12. The Transformers

    —Huffduffed by PeteWilliams on September 26th, 2011

  13. The Transformers

    —Huffduffed by BenjaminParry on September 26th, 2011

  14. The Transformers

    —Huffduffed by olafursverrir on October 2nd, 2011

  15. The Transformers

    —Huffduffed by marks on October 4th, 2012

  16. The Transformers

    —Huffduffed by michaelfox on October 18th, 2011

  17. The Transformers

    —Huffduffed by lewisnyman on October 6th, 2011

  18. The Transformers

    —Huffduffed by corntoole on March 29th, 2012

  19. The Transformers

    —Huffduffed by Weltenkreuzer on October 11th, 2011

  20. The Transformers

    —Huffduffed by nahuelsotelo on February 28th, 2012

Possibly related…

  1. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by dConstruct 3 years ago

  2. Full Interview: Adam Greenfield on Urban Computing | Spark | CBC Radio

    A few weeks ago on Spark, contributor Jonathan Gifford brought us inside the Cognitive Cities Conference in Berlin. One of the key people he met there was Adam Greenfield. Adam is founder and managing director of the urban-systems design practice Urbanscale and he thinks a lot about the future of the networked city, something he’s called urban computing.

    http://www.cbc.ca/spark/2011/04/full-interview-adam-greenfield-on-urban-computing/

    —Huffduffed by adactio 2 years ago

  3. Making the invisible visible: Dan Hill on digital design and strategy | SlowTV | The Monthly

    At this State of Design Festival event, Dan Hill discusses how cities worldwide are beginning to transform the urban experiences through smart digital services, to the benefit of all users of the city. He describes a world in which people will increasingly expect the normal urban experience – public transport, wayfinding, council services, urban planning and architecture, cultural activities and so on – to be as interactive as apps on a smart phone. Drawing from his experience with cities and urban developments globally (as a Senior Consultant with Arup), Dan Hill provides a user guide for the coming era of smart cities.

    Presented by State of Design at ACMI, Federation Square, Melbourne, July 2010

    http://www.themonthly.com.au/making-invisible-visible-dan-hill-digital-design-and-strategy-2721

    —Huffduffed by adactio one year ago