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Tagged with “conference” (20) activity chart

  1. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    http://2011.dconstruct.org/conference/don-norman

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by paulo72 one year ago

  2. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by paulo72 one year ago

  3. What Is the Shape of the Future Book?

    We will always debate: the quality of the paper, the pixel density of the display; the cloth used on covers, the interface for highlighting; location by page, location by paragraph.

    This is not what matters. Surface is secondary.

    What are the core systems comprising the future book? What are the tools that need to be built?

    As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.

    How will we surface the myriad data just below the words of digital books in organic, clean and deliberately designed ways? How will we shape the future book?

    http://2011.dconstruct.org/conference/craig-mod

    Craig Mod is a writer, designer and publisher concerned with the future of books, publishing, and storytelling. He lives in a tiny Bay Area village in the California full of dreamers, endless yogurt, and trees that let loose money when shaken just so. His writing appears mainly on his website, but has also appeared in the New Scientist, The New York Times, and A List Apart. He works as a designer for Flipboard.

    —Huffduffed by paulo72 one year ago

  4. John Allsopp – The Dao of Web Design Revisited | Web Directions

    In 2000, when the web was less than half the age it is now, when the concept of web standards was still not much more than an ember carefully nurtured by a small group of practitioners who might fairly have been called fanatics (and less charitably, but just as accurately, lunatics), John Allsopp wrote “A Dao of Web Design”.

    Little did he know, and even less can he believe, that more than a decade later, an eon in internet years, it is still widely quoted by some of the web’s most well known and respected practitioners, and considered by some to be a seminal text in web design.

    So, ten years later, what does John now think about his thesis, and his suggestions for developers? In a world of highly fragmented user experiences, across all manner of screen sizes and input modes, what now seems hopelessly naïve? What if anything, stands the test of time. And what, if anything, new has John learned as he has continued to develop with web technologies over the last 10 years.

    Come and listen as John revisits a Dao of Web Design.

    http://www.webdirections.org/resources/john-allsopp-the-dao-of-web-design-revisited/

    —Huffduffed by paulo72 one year ago

  5. Jeremy Keith at From The Front 2011: One Web

    The range of devices accessing the web is increasing. We are faced with a choice in how we deal with this diversity. We can either fracture the web by designing a multitude of device-specific silos, or we can embrace the flexibility of the web and create experiences that can adapt to any device or browser.

    http://www.spreaker.com/show/back_to_the_front

    http://lanyrd.com/2011/fromthefront/sgfgq/

    —Huffduffed by paulo72 one year ago

  6. Natural User Interfaces - Bill Buxton

    Natural User Interface (NUI), is one of the favorite flavors du jour in certain interaction design and user experience circles. The term signals a change from the Graphical User Interface (GUI), that has been prevalent since the early 1980s. In many ways, that is good - not that the GUI is going to go away (any more than the QWERTY keyboard) - but progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.

    But beyond the name, what is this new thing? The answer depends on who you ask. Ask enough people, and you will see that it can mean anything – which means that it might mean nothing. According to Bill Buxton, the many views means that there is a lot of diverse conversations accompanying them, and he sees that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence, insight or growth.

    The purpose of Bill’s talk is to throw his own thoughts into the fray. Taking his cue from the term itself, he’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.

    —Huffduffed by paulo72 2 years ago

  7. The Psychology of Creativity — Claire Rowland (Fjord London)

    A lot of hot air and expensive business consultancy time is sold in pursuit of facilitating creativity but the creative process is still thought of as a mysterious black box, often the preserve of certain people and not others. But what’s the actual science behind it? Are some of us more creative than others, and if so, why? What can all of us do to help ourselves have more and better ideas? This talk offers a brief introduction to the psychology of creativity.

    —Huffduffed by paulo72 2 years ago

  8. Turning the Corporate Battleship with Design - Andrei Herasimchuk (Yahoo!)

    Designing interfaces for digital products like the Apple iPhone or an interactive web application like Yahoo! Mail promises to be one of the hottest job design prospects for the next century. Nearly every product type we know about has gone or is going digital, from content rich websites like CNN.com to mobile task-based applications like Gowalla to products for the digital home like Netflix. But even when one has great ideas, or creates innovative design for their products, how does one get their company or clients to institute positive change through their work?

    In this session, Andrei Herasimchuk will divulge lessons learned from the trenches on how to get large, global corporations to make big changes through Design. What works, what doesn’t and how to keep yourself inspired when tackling such large projects. In doing so, he aims to pass on key factors to success while inspiring designers everywhere to tackle the challenges that face them in the workplace, helping them to overcome the inevitable obstacles that will arise in their path. — Andrei Michael Herasimchuk was the lead designer behind the Adobe Creative Suite and the product lead for Adobe Lightroom. He was Chief Design Officer for Involution Studios, a digital product design company based in the United States and recently joined Yahoo! He is now leading the product design team in the redesign of one of the internet’s largest web-based applications, Yahoo! Mail, across web browsers, desktop clients, mobile smartphones and tablet computers. His writing and thoughts on design can be found at his blog, Design by Fire.

    —Huffduffed by paulo72 2 years ago

  9. Information Is Beautiful

    In an age of high-speed living and info overload, visualized information has incredible potential to help us quickly understand, navigate and find meaning in a complex world.

    The use of infographics, data visualisations and information design is a rising trend across many disciplines: science, design, journalism and web. At the same time, daily exposure to the web is creating a incredibly design-literate population. Could this be a new language?

    In his session, David will share his passion for this merging of design, information, text and story to unveil some of the interesting, unexpected and sometimes magical things that happen when you visualise data, knowledge and ideas. And, admitting that his book is as full of mistakes as it is successes, he’ll also explore some of the common pitfalls, traps and FAILS that dog this young design form.

    Using examples from his book and blog, he’ll share thoughts on what makes a successful information visualisation and journalistic tips, especially for designers, on how to zero in on interesting data and subjects—and how designing information can expose your own biases and change your views about the world. Oh yeah!

    http://2010.dconstruct.org/speakers/david-mccandless

    David McCandless is a London-based author, data-journalist and information designer, working across print, advertising, TV and web. His design work has appeared in over forty publications internationally including The Guardian and Wired. He champions the use of data visualisations to explore new directions for journalism and to discover new stories in the seas of data surrounding us. His blog and book ‘Information Is Beautiful’ are dedicated to visualising ideas, issues, knowledge and data—all with the minimum of text.

    —Huffduffed by paulo72 2 years ago

  10. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by paulo72 2 years ago

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