paulo72 / Paul

Web & UI Designer

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Huffduffed (160) activity chart

  1. CSS for Grown Ups: Maturing Best Practices

    In the early days of CSS the web industry cut its teeth on blogs and small personal sites. Much of the methodology still considered best-practise today originated from the experiences of developers working alone, often on a single small style sheet, with few of the constraints that come from working with large distributed teams on large continually changing web projects.

    The mechanics of CSS are relatively simple. But creating large maintainable systems with it is still an unsolved problem. For larger sites, CSS is a difficult and complex component of the codebase to manage and maintain. It’s difficult to document patterns, and it’s difficult for developers unfamiliar with the code to contribute safely.

    How can we do better? What are the CSS best practises that are letting us down and that we must shake off? How can we take a more precise, structured, engineering-driven approach to writing CSS to keep it bug-free, performant, and most importantly, maintainable?

    http://schedule.sxsw.com/2012/events/event_IAP9410

    —Huffduffed by paulo72 one month ago

  2. 5BY5 | The Web Ahead #18: CSS with Eric Meyer

    5BY5 - The Web Ahead #18: CSS with Eric Meyer

    http://5by5.tv/webahead/18

    —Huffduffed by paulo72 2 months ago

  3. Emotional Design for the World of Objects

    Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

    The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

    Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

    Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

    http://2011.dconstruct.org/conference/don-norman

    Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

    —Huffduffed by paulo72 5 months ago

  4. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by paulo72 5 months ago

  5. What Is the Shape of the Future Book?

    We will always debate: the quality of the paper, the pixel density of the display; the cloth used on covers, the interface for highlighting; location by page, location by paragraph.

    This is not what matters. Surface is secondary.

    What are the core systems comprising the future book? What are the tools that need to be built?

    As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.

    How will we surface the myriad data just below the words of digital books in organic, clean and deliberately designed ways? How will we shape the future book?

    http://2011.dconstruct.org/conference/craig-mod

    Craig Mod is a writer, designer and publisher concerned with the future of books, publishing, and storytelling. He lives in a tiny Bay Area village in the California full of dreamers, endless yogurt, and trees that let loose money when shaken just so. His writing appears mainly on his website, but has also appeared in the New Scientist, The New York Times, and A List Apart. He works as a designer for Flipboard.

    —Huffduffed by paulo72 5 months ago

  6. Mobile First!

    The team at ZURB has published audio from my Mobile First! talk at the ZURB soapbox, where I made the case for designing Web applications for mobile platforms before the desktop in order to take advantage of explosive growth, useful constraints, and innova …

    http://www.lukew.com/ff/entry.asp?1136

    —Huffduffed by paulo72 5 months ago

  7. Craig Mod – Episode 16 « Creatiplicity

    Creatiplicity: The Podcast of Fusion Ads

    http://creatiplicity.com/2011/craig-mod-episode-16/

    —Huffduffed by paulo72 5 months ago

  8. Luke Wroblewski – Designing for Mobile » UIE Brain Sparks

    Mobile is the “hot topic” these days. It’s increasingly at the front of designers’ minds. In a world where the power and capabilities of the device in your pocket are so great, the possibilities become somewhat astounding. The mobile landscape is changing so rapidly that it makes developing a formal strategy to “figure mobile out” all but impossible.

    Luke Wroblewski is at the forefront of the mobile design movement. He suggests that it’s better to put something, anything, out there and see how it fares. Excessive planning in the mobile space leads to missing opportunity after opportunity. Taking advantage of the market as it is today and the capabilities of these devices can lead to the refinement and evolution of your product.

    http://www.uie.com/brainsparks/2011/10/05/luke-wroblewski-designing-for-mobile/

    —Huffduffed by paulo72 5 months ago

  9. SitePoint Podcast #132: The Boston Globe Goes Responsive with Ethan Marcotte

    Ethan Marcotte chats with Louis Simoneau about responsive web design and the Boston Globe’s new responsive site.

    —Huffduffed by paulo72 5 months ago

  10. Dave Gray – Gamestorming Live!

    Dave Gray, founder of XPLANE, and co-author of the book Gamestorming: A Playbook for Innovators, Rulebreakers and Changemakers, is known for his sketching and brainstorming techniques. At last year’s User Interface 15 Conference, Dave gave a 90-minute talk called Gamestorming: A Grammar for Creativity and Innovation. In light of the fact that Dave will be joining us for an October 20 virtual seminar, we’re presenting a sample of his UI15 talk for this podcast.

    —Huffduffed by paulo72 5 months ago

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