Dice Steeple

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  1. Matthew Baldwin: Good Games That You Don’t Plug In

    It is possible to have fun with a game that you don’t have to plug in. There’s something called board games. They’ve been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW’s Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.

    http://www.kuow.org/program.php?id=22124

    —Huffduffed by adactio 2 years ago

  2. Paper Money 52

    Ben and Rett slog through the latest news – White Wolf releases printed material?!, wish they too were at Origins and then debate whether too many games are released during the summer selling season. Rett explains why so many games come out, but Ben says the logic is flawed. Who’s right?

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    —Huffduffed by parelle one year ago

  3. Internet Archive

    The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise." name="Description

    http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-3-where-do-game-ideas-come-from/

    —Huffduffed by khalid 3 months ago