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Tagged with “design” (29) activity chart

  1. Jared Spool – Mobile & UX: Inside the Eye of the Perfect Storm Live! » UIE Brain Sparks

    This podcast is the recording of Jared’s keynote from UX Thursday Chicago.

    The world of web application design is expanding at a rapid rate. We’re now expected to design great experiences across a huge variety of platforms, from small screens to large displays. The flood of iPad applications and successful online businesses are showing our executives that design matters.

    Why is all this happening now? Where is it all going? UIE’s own Jared Spool will show you how four driving forces — market maturity, the emergence of experience, the Kano Model, and Sturgeon’s Law — are increasing the visibility and value of design in organizations everywhere. He’ll show you what the next generation of design teams will look like and how you’ll get there.

    Recorded: January, 2013

    http://www.uie.com/brainsparks/2013/05/02/jared-spool-mobile-ux-inside-the-eye-of-the-perfect-storm-live/

    —Huffduffed by paperbits one week ago

  2. Ambient Location and the Future of the Interface

    UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.

    Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.

    http://schedule.sxsw.com/2012/events/event_IAP992057

    —Huffduffed by paperbits one year ago

  3. Mike Kuniavsky — Design [in|for|and] the age of ubiquitous computing

    This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.

    http://www.webdirections.org/resources/mike-kuniavsky-design-inforand-the-age-of-ubiquitous-computing/

    —Huffduffed by paperbits one year ago

  4. Mark Boulton: A New Canon at New Adventures In Web Design

    In the real world, responsive design is nothing new. Products adapt to our needs. Technology monitors local environments to adjust lighting, temperature and even physical spaces. But what about web? In designing with words, the desire to bind content to a device has been around as long as there have been books. Mark will take you from desire to implementation, from theory to practice. How can we build upon what we know from literally hundreds of years of responsive design practice to define a new era of online publishing? An era where we strive for the same level of human / technology connection that started with the monks.

    http://2011.newadventuresconf.com/audio/mark.html

    —Huffduffed by paperbits one year ago

  5. Jeremy Keith on Using Blue

    In episode three of Using Blue we talk with Jeremy Keith of Clearleft about how HTML5 snuck up on him, responsive web design, catch phrases and catch phrases.

    We head down a great path of discussion with Jeremy while we talk about:

    • Buzz words in the industry.
    • HTML5.
    • Ajax.
    • How maybe UX and design are really the same thing.
    • Brian Rieger and his work on yiibu.com
    • How content management systems need to structure their content.
    • Responsive web design as the most exciting thing to hit the web, maybe ever.
    • Is Drupal a CMS or is it a framework?
    • How naming conventions in Drupal can cause confusion.
    • Who is Drupal really going after as their target audience.
    • The concept of Drupal distributions.
    • Native apps vs the mobile web with progressive enhancements. Jason Grigsby has a good post on how you can’t link to an app and the issues with that.
    • The mobile first approach that Luke Wroblewski writes and talks about and we love.
    • Getting into the browser as fast as possible. Essentially designing in the browser whenever possible.
    • Style tiles as an excellent communication tool in the design process.
    • The upcoming dConstruct conference. An excellent conference in Brighton, UK on September 2, 2011.
    • Also the Brighton Digital Festival.

    http://usingblue.com/episodes/jeremy-keith

    —Huffduffed by paperbits one year ago

  6. Dan Rubin — Creativity, design and interaction with HTML5 and CSS3

    HTML5 and CSS3 are the newest stars of the web: the corner stones of progressive enhancement, the future of online video, the easiest way to build web applications for desk top and mobile devices, and a brilliant foundation upon which we can add com­plex interaction and animation layers with javascript and Canvas; happily — thanks to much-​​improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our tool box, what this means for interface designers, and how you can bring the same techniques to your projects.

    —Huffduffed by paperbits 2 years ago

  7. Christian Crumlish: Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns

    As we use social tools on the web, design patterns are emerging. Social design must be organic, not static, emotional, not data-driven. A social experience builds on relationships, not transactions.

    In 2008, Yahoo!’s Christian Crumlish introduced the idea of social design patterns to BayCHI. He returns in 2010 to share what he learned over two years. With his Yahoo! colleague Erin Malone, Christian created a wiki to gather social design patterns and published a snapshot of the wiki in book form.

    Among the many principles of social design, Christian presents five:

    • Pave the Cowpaths: Watch what people do, then support and adapt to that behavior.
    • Talk Like a Person: Use a conversational voice. Be self-deprecating when an error occurs. Ask questions.
    • Be Open: Embrace open standards. Support two-way exchange of data with other applications.
    • Learn from Games: Give your application fun elements, like collecting and customization.
    • Respect the Ethical Dimension: Understand the expectations people have in social situations and abide by them.

    Christian then describes five practices:

    • Give people a way to be identified and to characterize themselves.
    • Create social objects that give people context for interaction.
    • Give people something to do, and understand the continuum of participation, from lurkers to creators to leaders.
    • Enable a bridge to real life.
    • Let the community elevate people and the content they value.

    Finally, he discusses five anti-patterns, commonly-used design choices that appear to solve a problem but that can backfire and pollute of the commons. Examples:

    • The Cargo Cult: Copying successful designs without understanding why they are successful.
    • Breaking Email: Sending an email alert, but rejecting or silently discarding the reply.
    • The Password Anti-Pattern: Asking people for their password to another service encourages poor on-line hygiene.
    • The Ex-Boyfriend Bug: Connecting people who share a social circle but who have reasons to avoid each other.
    • The Potemkin Village: Building groups with no members. Instead, let people gather naturally.

    Christian stresses that social design is an ecosystem in which designers must balance many trade-offs. Not every design pattern applies to every application, but good designers can use patterns to strike a balance that works.

    http://chi.conversationsnetwork.org/shows/detail4459.html

    —Huffduffed by paperbits 2 years ago

  8. Andy Clarke — Keynote: Hardboiled Web Design

    Andy Clarke’s Hardboiled Web Design is an uncom pro mis ing look at how to make the most from mod ern design tools and browsers, up-​​to-​​date tech niques and processes. In this prac ti cal, design focussed talk, Andy will dis cuss the ‘how’ as well as the ‘why’ and will chal lenge your pre con cep tions to help you make bet ter work for the web.

    Andy will demon strate the most mod ern, forward-​​moving and some times exper i men­tal CSS tech niques while empha sis ing why a for ward look ing approach to CSS will pay real dividends.

    —Huffduffed by paperbits 2 years ago

  9. Dan Hill — Closing keynote: 15 years in

    Web Directions South 2009, Sydney Convention Centre, October 9 4.05pm.

    It is time for the prac­tice of web devel­op­ment and design to broaden its hori­zons. How can the skills and expe­ri­ence we’ve acquired over the last 15 years of work­ing on the inter­net be applied more broadly to, say, the design of cities, build­ings, organ­i­sa­tions, gov­ern­ment and so on?

    In a slightly fool­hardy, ambi­tious talk, Dan will draw from his expe­ri­ence of lead­ing design across the BBC’s web­sites, co-​​founding the global media prod­uct Monocle, work­ing with projects like Lonely Planet, Channel 4, Urbis museum and the Spice Girls web­site, and now his cur­rent work with the mul­ti­dis­ci­pli­nary design con­sul­tancy Arup, where he helps design bet­ter cities, build­ings and streets.

    Dan will sug­gest that some of these core ideas — har­ness­ing user-​​centred think­ing with the sparks of indi­vid­ual insight, work­ing with real-​​time data, sep­a­rat­ing con­tent from pre­sen­ta­tion, mul­ti­dis­ci­pli­nary design-​​centred prac­tice, enabling adap­ta­tion and hack­a­bil­ity, bal­anc­ing top-​​down inter­ven­tion with bottom-​​up emer­gence, amongst oth­ers — might work effec­tively as core prin­ci­ples of ser­vice design, offer­ing new ways to build, design, inno­vate and oper­ate to ser­vices, prod­ucts and organ­i­sa­tions well out­side of the Australian web industry’s tra­di­tional focus.

    http://www.webdirections.org/resources/dan-hill-closing-keynote-15-years-in/

    —Huffduffed by paperbits 2 years ago

  10. Aral Balkan — The Art of Emotional Design

    Most apps suck. Making an app that doesn’t suck is hard work and requires uncom­pro mis ing focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, mak ing apps that are merely usable is no longer good enough.

    So how can you go beyond mak ing usable apps to cre at ing excep tional expe ri ences that evoke pow er ful emo tions in users?

    In this inspi ra tional ses sion, Aral will offer you an impas sioned glimpse into his approach of author ing apps that peo ple find joy ful and fun; apps that peo ple fall in love with.

    Delight, story, empa thy, char ac ter, voice, beauty, fun, and play are just some of the top ics that will be cov ered and illus trated with exam ples from Aral’s decade-​​long expe ri ence in author ing web, Flash, desk top, and mobile apps, includ ing his lat est top-​​selling iPhone app, Feathers.

    —Huffduffed by paperbits 2 years ago

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