In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.
http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/
In episode 12 of Social Change Technology Dr Burcu Bakioglu (Postdoctoral Fellow in New Media at Lawrence University) returns to talk to Andrea Phillips the award-winning transmedia writer, Alternate Reality Game designer and author.
This podcast focuses on some of the fascinating ethical and legal issues brought about by ARGs (Alternate Reality Games). What makes ARGs unique is that they are played out in the physical world but they inhabit a conceptual spaces that not only sits somewhere between fiction and reality but actively blurs the boundaries between the two. In the podcast Andrea draws on case studies of actual ARGs to ask - can you sign a friend up for a game that might make them feel threatened? Should players every be asked to break real-world rules, if so, which ones? And, if you listen to your lawyers and add a legal disclaimer to every part of your game – is the fiction shattered, ruining the game for everyone? http://www.virtualpolicy.net/sct012.html
Game developer and academic Ian Bogost sees infinite potential in games. To him, they hold the ability to convey artistry or experiential learning beyond base-level enjoyment. His titles like Jetset (you’re a swamped TSA security worker!) or Disaffected! (a Kinko’s employee battling customers you can’t satisfy!) definitely fit the vision.
Cow Clicker was no different.
Tagged with cow clicker wired podcast wired.com videogames
In this interview, David Allen, author of Getting Things Done, explains how entrepreneurs can be in control, why planning and having an overall purpose is key.
This week the great guys at the always-amusing WEDway Radio podcast celebrate their 100th episode - an amazing milestone in any medium! To celebrate, they
In this interview Wally Olins author of Brand Handbook explains why service based brands need special attention. He is also outlines the importance of branding.
Thomas Gideon at the Command Line podcast has done me the honor of selecting a couple of essays from my new collection Context for his latest podcast.
Huffduffed from http://craphound.com/?p=3738
This week’s episode of the CoP Show explains what transmedia storytelling is and why producers might want to use it.
The simplest definition of transmedia storytelling is that it is a technique used to tell stories across multiple platforms: TV, radio, games, novels, social media, online or anywhere a story can unfold.
A transmedia storyteller may create many "entrypoints" across different platforms, so that, for example, a fan of a drama can read the online diaries of their favourite characters or follow their comments on Twitter.
The theory goes that by doing this not only can you give your audience more of what they want and love but you can also bring in a whole new audience that otherwise would not find your content.
Joining presenter Simon Smith are Chris Sizemore, Executive Editor of BBCâs Learning & Knowledge Online, Adrian Hon the Chief Creative at transmedia specialist Six to Start and Meg Jayanth, a BBC multi-platform producer.
http://www.bbc.co.uk/academy/collegeofproduction/podcast/view/transmedia-storytelling
In this interview Jason Fried co-founder of 37signals explains why copywriting is more important than design and how to go about a/b testing your designs.
Subjects Discussed: Maximum caps on bandying about theory in physics, relativity and string theory, the Theory of Everything, decoherence and the wave function of the universe, the Large Hadron Collider, detecting sparticles, how journalists are duped by perpetual motion machines, the Alcubierre warp drive, Edward Teller, the hydrogen bomb, military funding for research, invisibility, being asked to prognosticate on when new technologies are available, the slingshot effect, ray guns, phasers, WR104 and the Death Star, neural networks, the Blue Brain Project, Moore’s Law, the deficiencies of quantum computing, functional MRIs, telepathy, and lie detectors.
Tagged with michio kaku physics bat segundo podcast interview
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