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Tagged with “game design” (4) activity chart

  1. Full Interview: Jesse Schell on Game Design | Spark | CBC Radio

    http://www.cbc.ca/spark/2010/03/full-interview-jesse-schell-on-game-design/

    —Huffduffed by briansuda 2 years ago

  2. News You Can Bruise - The Trouble With Scribbles

    Leonard Richardson says: "On Monday, Adam Parrish came over and we recorded a conversation about Scribblenauts, the video game that’s sweeping the nation with a large cartoon broom. We focused on 1) topics in game design, 2) silliness. I cut the long, long conversation down to 45 minutes and the result is "The Trouble With Scribbles", the latest in the irregular series of crummy.com non-podcasts. Thrill! As we:

    • Pit Scribblenauts’s object interactions against Nethack’s.
    • Investigate how well Scribblenauts implements kashrut.
    • Improve Scribblenauts’s design, controls, and marketability with bold spinoffs like the Scribblenauts text adventure, Star Trek: Scribblenauts, and the sinister Scribblenauts-Prime.
    • Propose Georges Perec-style speedruns and Scribblenauts-enabled animal sacrifices.

    Plus: complaining, and pterodactyls with ropes attached to them. Includes spoilers for Scribblenauts and Nethack.

    We also talked a little about Adam’s entry in the IF competition, but I cut it out because competitors are still embargoed from talking about their games."

    —Huffduffed by iamdanw 3 years ago

  3. A Life Well Wasted: Why Game?

    Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it’s like to get terrible reviews) from an anonymous game developer.

    http://alifewellwasted.com/2009/04/29/episode-3-why-game/

    —Huffduffed by iamdanw 3 years ago

  4. #616: The Argument from Game Design

    Russell Glasser and Jeff Dee. The Argument from Game Design. Jeff responds to a new apologetic called the argument from game design.

    —Huffduffed by briansuda 3 years ago