David Allen is the originator of GTD, and founder of David Allen Co. GTD is the shorthand brand for "Getting Things Done," the groundbreaking work-life management system by David Allen that provides concrete solutions for transforming overwhelm and uncertainty into an integrated system of stress-free productivity.
Tagged with “ipad” (5)
The rise of smart devices like the iPhone and iPad has led to an application goldrush, with companies racing to stake their claim. In the early days we saw a few lucky pioneers strike gold, but like most gold rushes, the obvious targets were quickly depleted. Digital prospectors lured by the promise of gold are now arriving to find a very different market—one rife with competition and few obvious deposits to mine.
Recent studies have shown that we tend to limit our usage to a few core applications and the bulk of apps never even get opened. So despite newspapers and magazines hailing the iPad as the saviour of the publishing industry, does it really make business sense to jump on the application bandwagon? If not, what are the alternatives?
In this keynote, Andy Budd will look at the current state of the mobile web, how we got here and where we go next. He will explore the new opportunities that have opened up for the field of user experience design, but will caution that not every mobile experience needs to start with an app.
Craig Adams, creator of Superbrothers: Sword & Sworcery joins Dan Benjamin to talk about creating the game, Steve Jobs and Nintendo’s Miyamoto, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful.
The Context for 2011.03.07 | iPad2, Web vs. Native, Why animation matters in mobile design, & more on Vimeo
The Context is a show by pinch/zoom that covers mobile and the craft of kick-ass experiences. For 2011.03.07 we cover: - iPad2 - Web vs. Native - Device fragmentation - Why animation matters in mobile design - Apple’s revenue model with carriers
"… Dan and Jeffrey chat with leading interaction designer Luke Wroblewski about designing for the mobile space, and learn why the mobile experience for a web application or site should be designed before the PC version." http://5by5.tv/bigwebshow/6