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Tagged with “design” (175) activity chart

  1. How to teach yourself service design: Three years of lessons learnt « Service Design 2012

    A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world-class customer experiences. We quickly came to the conclusion that world-class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to-end experience.

    This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.

    We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.

    In this presentation I’ll share our journey, our lessons and our mistakes; and give you some ideas that you can try.

    Presented by Trent Mankelow

    http://www.uxaustralia.com.au/servicedesign-2012/how-to-teach-yourself-service-design

    —Huffduffed by briansuda one week ago

  2. The value of consciously designed services « Service Design 2012

    We can get caught up in researching, designing and launching services, and totally forget the impact the conscious design of services is having on real people. Let this cease!

    Using stories from Australia and around the world, this talk provides tangible examples of the impact service design is having on customers, staff and organisations in a range of different sectors.

    Presented by Iain Barker

    http://www.uxaustralia.com.au/servicedesign-2012/the-value-of-consciously-designed-services

    —Huffduffed by briansuda one week ago

  3. How to transform vision into value « Service Design 2012

    This presentation shines the light on what’s missing in turning a customer experience vision into tangible business value. How do you use all that is good and useful from typical customer experience approaches? How do you add commercial rigour and the hard core analytics in a way that one competency doesn’t dominate the other? What is the secret in bringing together the skills and perspectives that result in a great customer experience and an equally great commercial outcome?

    Presented by Damian Kernahan

    http://www.uxaustralia.com.au/servicedesign-2012/value-networks

    —Huffduffed by briansuda one week ago

  4. Ori Inbar on Singularity 1 on 1: Augmented Reality Will Change Every Aspect of Life and Work

    Ori Inbar developed a passion for augmented reality (AR) ever since he realized that it will change every aspect of life and work we can think of. This realization has motivated him to become an industry start-up entrepreneur, a founder of a not-for-profit organization, an event organizer and a recognized speaker on topics related to augmented reality. Thus I was very happy to get him for an interview on Singularity 1 on 1.

    During my conversation with Ori Inbar we cover a variety of interesting topics such as: the story behind his passion and motivation for augmented reality; the past and the present definition of augmented reality; differences between augmented reality, virtual reality and real reality; major applications for AR; the dangers and costs of militarization; Ori’s favorite augmented reality devices; issues of privacy, advertising and big brother; “wearing” vs “not-wearing” and Vernor Vinge‘s Rainbows End; the three laws of augmented reality design; Ogmento and AugmentedReality.org; transhumanism and the technological singularity…

    My favorite quote that I will take away from this conversation with Ori Inbar is: “When you think of any aspect of life or work, augmented reality is completely going to change how we do it.”

    http://www.singularityweblog.com/ori-inbar-on-singularity-1-on-1-augmented-reality-will-change-every-aspect-of-life-and-work/

    —Huffduffed by Clampants 3 weeks ago

  5. Draft Episode 05: Daniel Burka on “What is a Designer’s Role”

    Huffduffed from http://unmatchedstyle.com/podcast/draft-episode-05-daniel-burka-on-what-is-a-designers-role.php

    —Huffduffed by briansuda 2 months ago

  6. Design Thinking with Tim Brown and Yves Béhar

    Yves Béhar, CEO/Founder, fuseproject; COO, Jawbone Tim Brown, President and CEO, IDEO Peter Schwartz, Co-founder, Global Business Network; Senior Vice President, Salesforce - Moderator

    Design is not just for house interiors or a tech gadget’s user interface. Design has come to infiltrate how great leaders think, collaborate and tackle the world’s smallest and greatest problems. The idea of design thinking, often credited to IDEO CEO Tim Brown, has transformed analytical thinking into creative yet practical problem solving. It is thinking outside the box come to life. Yves Béhar has leveraged his design ethos with a dedication to quality and a positive consumer-product relationship, and has led a number of diverse design projects like One Laptop Per Child and the NYC Condom, for that city’s Department of Health. Join us as the wizards of design thinking Brown and Béhar dissect the formula for harmonizing industry, beauty, brand and meaning.

    —Huffduffed by Clampants 2 months ago

  7. Ryan Singer: 37signals Interview – The Art of Designing for People

    In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.

    http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/

    —Huffduffed by briansuda 3 months ago

  8. Ryan Singer from 37signals about design practices, product management, the merits of UX processes, and lots more.

    —Huffduffed by briansuda 3 months ago

  9. Design Matters - Khoi Vinh

    Khoi Vinh is a user experience designer, writer and speaker. For five years, he was the design director at NYTimes.com, where he led the in-house design team in user experience innovation for digital products of all kinds. For over a decade, he has published his thoughts on design, technology and culture at the widely-read blog Subtraction.com. He is the author of Ordering Disorder: Grid Principles for Web Design (New Riders), and he has lectured all over the world on design matters. Previously, Khoi was a co-founder of the award-winning New York design studio Behavior, LLC.

    http://observermedia.designobserver.com/audio/khoi-vinh/32528/

    —Huffduffed by Clampants 4 months ago

  10. Studio 360 looks at the origin of Super Mario Bros.

    —Huffduffed by briansuda 5 months ago

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