oiva / tags / design

Tagged with “design” (5) activity chart

  1. Kerning, Orgasms And Those Goddamned Japanese Toothpicks

    Freud popularised the term, “The Narcissism of Minor Differences”, to describe how adjacent villages—identical for all practical purposes—would struggle to amplify their tiniest distinctions in order to justify how much they despised one other. So you have to guess how much he would have enjoyed design mailing lists. And, Perl.

    Truth is, to the untrained (un-washed, un-nuanced, un-Paul-Rand’d, and un-Helvetica’d) outsider, discourse in the design community can sometimes look a lot like a cluster of tightly-wound Freudian villages.

    So, how is the role of design perceived by the people who are using the stuff you make? What role (if any) should users expect in the process of how their world is made and remade? What contexts might be useful in helping us turn all of our obsessions into useful and beautiful work?

    Can an Aeron chair ever be truly ‘Black’? Will there ever be a way to get Marketing people to stop calling typefaces ‘fonts’? And, when, at last, will the international community finally speak as one regarding the overuse of Mistral and stock photos of foreshortened Asian women?

    By leveraging his uniquely unqualified understanding of design, Merlin will propose some promising patterns for fording the gap between end-users and the unhappy-looking people in costly European eyeglasses who are designing their world.

    Is there hope? Come to Brighton, pull up a flawlessly-executed mid-century-Modern seating affordance, and we’ll see what we can figure out together. One village to another.

    http://2010.dconstruct.org/speakers/merlin-mann

    Merlin Mann is best known as the creator of 43folders.com, a popular American website about finding the time and attention to do your best creative work.

    —Huffduffed by oiva 2 years ago

  2. SpoolCast: Moving Beyond Static Forms with Luke Wroblewski

    Web forms are the mouth that feeds most web apps. There’s no way around that. Yet, few people are thinking about how to make one of the more unpleasant parts of the web more pleasant. The world’s foremost authority on web forms is Luke Wroblewski, author of the heralded book, Web Form Design.

    • Duration: 35m | 16 MB
    • Recorded: January, 2010
    • Brian Christiansen, UIE Podcast Producer

    From http://www.uie.com/brainsparks/2010/02/11/spoolcast-moving-beyond-static-forms-with-luke-wroblewski/

    —Huffduffed by oiva 3 years ago

  3. Mark Coleran on Fantasy User Interfaces

    I just interviewed Mark Coleran. Mark is a visual and interface designer. Part of his work has been in designing “fantasy user interfaces”: the computer interfaces that you see in movies. He’s designed interfaces for films that include Mission Impossible 3, The Island, The Bourne Identity, and Children of Men. There’s been a bit of a stir about Mark’s work lately, though Mark is keen to point out that he’s hardly the only person doing this work. I wanted to find out how you design computer visuals that are more dramatic than, well, actually using a computer.

    —Huffduffed by oiva 3 years ago

  4. Think Vitamin Radio: Episode #1

    Think Vitamin Radio, or TVR as we like to call it, will be hosted by me, Keir Whitaker, and I will be joined around the mics by Ryan Carson and Mike Kus. Assorted guests and friends will be popping in from time to time. We will cover three main themes, web design, web development and web entrepreneurship.

    —Huffduffed by oiva 3 years ago

  5. The Art and Science of Seductive Interactions – Stephen Anderson

    Remember that “percentage complete” feature that LinkedIn implemented a few years ago, and how quickly this accelerated people filling out their profiles? It wasn’t a clever interface, IA, or technical prowess that made this a successful feature—it was basic human psychology. To be good UX professionals we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs.

    Independent consultant Stephen P. Anderson looks at specific examples of sites who’ve designed serendipity, arousal, rewards and other seductive elements into their application, especially during the post sign-up process when it is so easy to lose people. Regardless of your current project, the principles behind these examples (from disciplines like social sciences, psychology, neuroscience and cognitive science) can be applied universally. Best of all, attendees will receive a special gift that makes it easy to bridge theory with tomorrow’s deadline.

    —Huffduffed by oiva 3 years ago