nyyankeeman / tags / design

Tagged with “design” (19) activity chart

  1. Chatting with Kent Web Host

    We got an email through to Clearleft from someone pointing out a certain similarity between our website:

    http://www.flickr.com/photos/adactio/8719586981/

    …and the website for a company called Kent Web Host:

    http://www.flickr.com/photos/adactio/8720710854/

    Hmmm …perhaps Clearleft were unconsciously influenced by Kent Web Host!

    Just to set the record straight, I gave them a call.

    —Huffduffed by nyyankeeman one month ago

  2. SitePoint Podcast #35: Typographic Design with Mark Boulton

    "This week, Matt Magain (@mattymcg) catches up with Mark Boulton at Web Directions South 2009 to discuss web design, typography, and why they aren’t the separate things they may appear to be."

    http://www.sitepoint.com/blogs/2009/11/09/podcast-35-typographic-design-mark-boulton/

    —Huffduffed by nyyankeeman 2 years ago

  3. Mark Boulton — Designing grid systems

    Grid systems have been used in print design, architecture and interior design for generations. Now, on the web, the same rules of grid system composition and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to laptops. Users can manipulate the browser, they can remove content, resize the canvas, resize the typefaces. A designer is no longer in control of this presentation. So where do grid systems fit in to all that?

    http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/

    —Huffduffed by nyyankeeman 2 years ago

  4. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by nyyankeeman 2 years ago

  5. Let’s See What We Can See (Everybody Online And Looking Good) by Mike Migurski and Ben Cerveny

    Piece by piece, the world is moving onto the web. "Things informationalize," as Stamen advisor Ben Cerveny puts it. How can we make sense of this new torrent of information emerging wide-eyed and blinking into the internet? Stamen’s Michal Migurski will show how information visualization is making it possible to comprehend a live, vast, and deep connected web of data, with a special focus on interactive and geographic work.

    http://2009.dconstruct.org/schedule/mikemigurski/

    Stamen partner Michal Migurski leads the technical and research aspects of Stamen’s work, moving comfortably from active participation in Stamen’s design process, designing data, prototyping applications, to creating the dynamic projects that Stamen delivers to clients.

    http://2009.dconstruct.org/schedule/bencerveny/

    Ben Cerveny is a strategic and conceptual advisor to Stamen, helping to articulate an approach toward creative visualization and to evaluate and develop potential partners and engagements relative to that vision.

    —Huffduffed by nyyankeeman 2 years ago

  6. What’s Next? How Mobile is Changing Design by Brian Fling

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by nyyankeeman 2 years ago

  7. Make It So: Learning From SciFi Interfaces by Nathan Shedroff and Chris Noessel

    Make It So explores how science fiction and interface design relate to each other. The authors have developed a model that traces lines of influence between the two, and use this as a scaffold to investigate how the depiction of technologies evolve over time, how fictional interfaces influence those in the real world, and what lessons interface designers can learn through this process. This investigation of science fiction television shows and movies has yielded practical lessons that apply to online, social, mobile, and other media interfaces.

    http://2009.dconstruct.org/schedule/nathanshedroff/

    Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative — as well as profitable.

    http://2009.dconstruct.org/schedule/chrisnoessel/

    Chris Noessel is an interaction designer and self-described “nomothete” (ask him directly about that one.) In his day job as a consultant with Cooper, he designs products, services, and strategy for a variety of domains, including health, financial, and software.

    —Huffduffed by nyyankeeman 2 years ago

  8. Loving Your Player With Juicy Feedback

    The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

    http://2009.dconstruct.org/schedule/robinhunicke/

    Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.

    —Huffduffed by nyyankeeman 2 years ago

  9. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by nyyankeeman 2 years ago

  10. The Designful Company

    In an era of fast-moving markets and leap-frogging innovators, companies can no longer merely “unlock” wealth. Today they have to actively “create” wealth, or end up in the fossil layers of business history. As a result, brand-builders have a once-in-a-lifetime opportunity to play a key role in the next management revolution—the rise of the designful company.

    In his session, Marty will explain why design thinking—in its broadest sense—will become the new best practice, and how you can leverage your unique position as a brand-builder to transform the way business does business in the 21st century.

    http://2010.dconstruct.org/speakers/marty-neumeier

    Marty Neumeier began his career as a designer, but soon added writing and strategy to his repertoire, working variously as a designer, copywriter, journalist, magazine publisher and brand consultant. Having developed brand identities for companies such as Apple, Adobe, Kodak and Hewlett-Packard. He has also authored three bestselling books (‘The Brand Gap, ‘Zag’ and ‘The Designful Company’) which discuss how organisations can bridge the gap between business strategy and customer experience.

    —Huffduffed by nyyankeeman 2 years ago

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