Tagged with “culture” (8) activity chart

  1. Admiral Shovel and the Toilet Roll

    It begins to look as if we might have been wrong. All those predictions driving us forward throughout history have brought us finally to the unexpected realisation that the future is, suddenly, no longer what it used to be. Oops.

    http://2012.dconstruct.org/conference/burke/

    James Burke is a living legend. Or, as he put it, “No-one under the age of fifty has heard of me and everyone over the age of fifty thinks I’m dead.”

    He is a science historian, an author, and a television presenter. But calling James Burke a television presenter is like calling Mozart a busker. His 1978 series Connections and his 1985 series The Day The Universe Changed remain unparalleled pieces of television brilliance covering the history of science and technology.

    Before making those astounding shows, he worked on Tomorrow’s World and went on to become the BBC’s chief reporter on the Apollo Moon missions.

    His books include The Pinball Effect, The Knowledge Web, Twin Tracks and Circles.

    —Huffduffed by dConstruct 8 months ago

  2. The Save Button Ruined Everything: Backing Up Our Digital Heritage

    Jason Scott is a man on a mission — save all the things.

    But what does “save” mean in the modern world, in the waterfall of personal and private data, and where do we even begin? Turning on the history-o-matic, Jason provides a backdrop to our attempts to “save”, what has been done, and what we can do. The talk will be fast-paced and loud, like a hard drive at the end of its life.

    http://2012.dconstruct.org/conference/scott/

    Jason Scott is a force of nature, tirelessly dedicated to preserving our digital history, from old-school game manuals to the latest social networking sites hell-bent on sucking our collective culture into “the cloud.”

    He is also a documentary film maker. He made BBS: The Documentary and Get Lamp, all about text adventure games.

    In the run-up to the destruction of Geocities, Jason set up Archive Team, a collective of volunteers who back up first and ask questions later. He now works for the Internet Archive, though he is at pains to point out that he does not speak for them.

    And yet, despite all his achievements, Jason will probably never be as well-known as his cat Sockington, who has over a million followers on Twitter.

    —Huffduffed by dConstruct 8 months ago

  3. Imagined Futures

    “Those who don’t remember history are doomed to repeat it. Those who can’t imagine the future are doomed to fuck it up.”

    Lauren Beukes explores how fiction is a model our brains run to explore other lives and possibilities, overcome issue fatigue and fire our cultural imagination.

    http://2012.dconstruct.org/conference/beukes/

    Lauren Beukes is the author of Zoo City, which won the 2011 Arthur C. Clarke award. That’s because it’s bloody brilliant. Seriously, if you haven’t read it, grab a copy now.

    Her first novel, the excellent near-future dystopia Moxyland, was set in Cape Town, where Lauren lives with her husband and daughter. Her next book, The Shining Girls, will be set in Chicago and feature a time-travelling serial killer.

    As well as being a novelist, Lauren is a journalist and has collaborated on television and comic book projects.

    —Huffduffed by dConstruct 8 months ago

  4. Cure for the Common Code

    Breaking down the barriers of web publishing by embracing the rise of code education.

    http://2012.dconstruct.org/conference/lukas/

    Jenn Lukas is a kick-ass web dev working with the mighty Happy Cog in Philadelphia. As well as speaking at conferences like JSConf, she writes for The Nerdary and has a regular column in .net magazine.

    Jenn is crazy about sports. She’s also crazy about cheese. Sometimes she combines the two.

    When she’s not crafting sites with the finest of web standards, Jenn teaches HTML and CSS for GirlDevelopIt. She is also a world authority on the bloody mary.

    —Huffduffed by dConstruct 8 months ago

  5. The Remix Economy

    Member of the Electronic Frontier Foundation, Cory Doctorow, discussed the history of copyright over the years and the effect it has played on innovation.

    http://2005.dconstruct.org/

    —Huffduffed by dConstruct one year ago

  6. The Transformers

    When you think of a city, what is the first thing that comes to mind? Most likely it is the stuff that it is made up of: its streets and buildings, its parks and squares. But what sets a city apart, aside from its architecture, is how all that stuff is put to use. A city’s nightlife, a city’s cuisine, a city’s culture. In other words, what people make of the space they live in when they are at play.

    Play isn’t limited to the ‘soft side’ of urbanism. In fact, it turns out a building isn’t some prefixed structure capable of doing one thing only. Adaptation and reuse continuously transform what a city’s architecture is for, often from the bottom up. In this way, a city’s people shape their homes as well, quite literally.

    What is at work in this process of city transformation, is nothing less than play. In cities, just as in games, people and the space they inhabit shape each other. Thus, in our Western cities, where reuse is overtaking construction of new space, we are all becoming architects.

    In this session Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home.

    http://2011.dconstruct.org/conference/kars-alfrink

    Kars Alfrink is ‘Chief Agent’ of Hubbub, a networked design studio for applied pervasive games. Hubbub works with organizations to create games that take place in public space, engage people physically, and are socially relevant. Amongst other things, these games are used to encourage good citizenship and to facilitate cultural participation.

    Besides this, Kars teaches at the Utrecht School of the Arts, where he mentors students who are pursuing a Master of Arts in Interaction Design or Game Design & Development. He is also the initiator and co organizer of ‘This Happened’ — Utrecht,a series of lectures dedicated to the stories behind interaction design.

    In his spare time, Kars practices a traditional Japanese martial art, and tries to keep up with geek culture.

    —Huffduffed by dConstruct one year ago

  7. The Full Stack of Entertainment: Storytelling, Play and Code

    Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

    These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

    http://2011.dconstruct.org/conference/dan-hon

    Dan Hon is a Creative Director at Wieden Kennedy in Portland, OR, where he works on the intersection between storytelling, games, play and code. A former lawyer, he’s worked for Mind Candy helping to build their first product, Perplex City, and co-founded Six to Start, an award-winning entertainment production company in 2007. He’s most known for being passionately for, and against, ARGs. He does not play World of Warcraft anymore.

    —Huffduffed by dConstruct one year ago

  8. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by dConstruct one year ago