nyyankeeman / collective / tags / business

Tagged with “business” (4) activity chart

  1. Playing the Web: how gaming makes the internet (and the world) a better place

    The games industry has cracked it: the holy grail of stickiness. Games’ inherent playfulness has built Pong from a bedroom coder’s conundrum into a multi-billion dollar industry. But ask a game designer about the human-computer interaction or the user interface design in their AAA title, and they’ll think you’ve gone mad.

    Is successful playful design a magic art kept within game development studio cabals, or is it something that people on the outside can apply - to great returns - to their social media?

    http://2008.dconstruct.org/podcast/

    —Huffduffed by dConstruct 2 years ago

  2. Web Services: Fuelling Innovation and Entrepreneurship

    Web services are changing the fundamental nature of the web, as more and more companies offer their data for free. Rather than spending millions of dollars on complicated systems, entrepreneurs can tap into the existing services of companies like Amazon, and create innovative new enterprises for a fraction of the cost; enterprises that wouldn’t have been economical otherwise. In this session, Amazon Web Services Evangelist, Jeff Barr, will discuss the power of open APIs and how they are helping to fuel innovation and entrepreneurship. Jeff will discuss Amazon’s motivation for building AWS and some of the design decisions (such as their use of XSLT) they made along the way. Jeff will touch on some of Amazon’s current offerings such as S3 and the Mechanical Turk, before showing demonstrations of how these services are being used in the wild.

    http://2006.dconstruct.org/schedule/

    —Huffduffed by dConstruct 2 years ago

  3. The Remix Economy

    Member of the Electronic Frontier Foundation, Cory Doctorow, discussed the history of copyright over the years and the effect it has played on innovation.

    http://2005.dconstruct.org/

    —Huffduffed by dConstruct 2 years ago

  4. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by dConstruct 2 years ago