nickf / Nick Finck

Owner of Blue Flavor, Founder of Digital Web Magazine, all around User Experience guy.

There are two people in nickf’s collective.

Huffduffed (15) activity chart

  1. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Leah Buley, Adaptive Path

    —Huffduffed by nickf 3 years ago

  2. Chapter 1 of “Selling Usability: User Experience Infiltration Tactics” by John Rhodes

    Chapter 1 is also available as a PDF for free from here:

    http://sellingusability.com/SellingUsabilitySample3.pdf

    —Huffduffed by nickf 3 years ago

  3. The Impact of Social Models — Luke Wroblewski

    As Richard Farson’s truism “no one smokes in church no matter how addicted” points out, context informs almost everything that happens in an environment. Online social experiences are no exception.

    How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications.

    From http://boxesandarrows.com/view/idea-2009-day-1

    —Huffduffed by nickf 3 years ago

  4. Designing the User Experience Curve - Andy Budd

    Andy Budd is an internationally renowned user experience designer and web standards expert from Clearleft. In his speech at the Future of Web Design conference in London he compares the user experience of websites to various real life examples. He highlights the importance of user experience in web design with some useful little tips that can be put into effect on your future projects.

    —Huffduffed by nickf 3 years ago

  5. Jesse James Garrett on what User Experience Design is

    "Some describe it as making things easy and enjoyable to use. Others describe it as all the elements that impact someone’s perception of a product or system. Jesse James Garrett says it’s a lot like going on a great first date." via - http://www.teawithteresa.com/2009/02/what-heck-is-user-experience-design.html

    —Huffduffed by nickf 3 years ago

Page 2 of 2Newer