mreidsma / tags / conference

Tagged with “conference” (5) activity chart

  1. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by mreidsma 6 months ago

  2. John Allsopp – The Dao of Web Design Revisited | Web Directions

    In 2000, when the web was less than half the age it is now, when the concept of web standards was still not much more than an ember carefully nurtured by a small group of practitioners who might fairly have been called fanatics (and less charitably, but just as accurately, lunatics), John Allsopp wrote “A Dao of Web Design”.

    Little did he know, and even less can he believe, that more than a decade later, an eon in internet years, it is still widely quoted by some of the web’s most well known and respected practitioners, and considered by some to be a seminal text in web design.

    So, ten years later, what does John now think about his thesis, and his suggestions for developers? In a world of highly fragmented user experiences, across all manner of screen sizes and input modes, what now seems hopelessly naïve? What if anything, stands the test of time. And what, if anything, new has John learned as he has continued to develop with web technologies over the last 10 years.

    Come and listen as John revisits a Dao of Web Design.

    http://www.webdirections.org/resources/john-allsopp-the-dao-of-web-design-revisited/

    —Huffduffed by mreidsma 11 months ago

  3. Adactio: Articles—Paranormal Interactivity

    A presentation on interaction design from An Event Apart 2010.

    Interaction is the secret sauce of the web. Understanding interaction is key to understanding the web as its own medium—it’s not print, it’s not television, and it’s certainly not the desktop.

    http://adactio.com/articles/5199/

    —Huffduffed by mreidsma one year ago

  4. How GitHub Uses GitHub to Build GitHub

    Build features fast. Ship them. That’s what we try to do at GitHub. Our process is the anti-process: what’s the minimum overhead we can put up with to keep our code quality high, all while building features as quickly as possible? It’s not just features, either: faster development means happier developers. This talk will dive into how GitHub uses GitHub: we’ll look at some of our actual Pull Requests, the internal apps we build on our own API, how we plan new features, our Git branching strategies, and lots of tricks we use to get everyone — developers, designers, and everyone else — involved with new code. We think it’s a great way to work, and we think it’ll work in your company, too.

    http://confreaks.com/videos/706-rubyconf2011-how-github-uses-github-to-build-github

    —Huffduffed by mreidsma one year ago

  5. IA Summit 10 — Richard Saul Wurman Keynote

    With the majority of the earth’s population now living in cities, Richard Saul Wurman realized there was a yawning information gap about the urban super centers that are increasingly driving modern culture.

    In this keynote presentation from the 2010 IA Summit, Mr. Wurman discusses his 19.20.21 initiative: an attempt to standardize a methodology to understand comparative data on 19 cities that will have 20 million or more inhabitants in the 21st century. He encourages the design community to take initiative and solve big problems rather than make small changes incrementally.

    From: http://www.boxesandarrows.com/view/ia-summit-10-richard

    —Huffduffed by mreidsma 3 years ago