In a talk he titled "Persistence of Vision: Reading the Language of Cinema," the famed director spoke passionately about the history of cinema and the films that stoked his love for the medium.
The Problem: A new thought technology that changed the way John looked at himself.
For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see.
Blogger Anil Dash says we tend to trumpet the tech revolution, with its vast social networks and slick smartphones, as a triumph of usability and empowerment. But Dash says a spirit of collaboration and emphasis on the user experience has been lost along the way.
He wrote about this shift on his blog in a post called The Web We Lost.
“There is an ignorance or a lack of history to the way that a lot of people that build the social networks, especially the young engineers, think about this because they weren’t around to see it any other way,” Dash told Manoush Zomorodi, host of WNYC’s New Tech City.
Dash cites as example Facebook’s acquisition of Instagram. “The first thing that happened as soon as Facebook bought Instragram was they shut off the ability for you to import your friends and find your friends through Twitter because Facebook and Twitter are enemies now.”
Dash says that may be good for Facebook’s shareholders, but it’s not good for users who want to Tweet photos to their friends. He adds that the walling off of content wouldn’t have happened in the earlier days of the Internet.
“There used to be a time when you put the goals and desires of the user ahead of the corporate infighting and battles,” he said.
Dash believes technology’s new vanguard should take a look at the philosophies that drove their forbearers.
“There are cycles to this stuff,” he said. “The pendulum swings back and forth.”
Ever wanted to know the histories of your favorite designers and developers? How they grew up? What they did before they were famous? How they keep themselves occupied when they’re not working on pixels? They’ll tell you, in their own words.
Very special guest Merlin Mann and John Gruber discuss 43-year-old Yankees pitcher Mariano Rivera, career-ending injuries for writers and podcasters, and whether Larry Page more resembles a Bond villain or Magneto. In other words, the usual.
While Anna’s away in Amsterdam, Andy talks with designer Laura Kalbag about Star Trek Into Darkness, how they name wifi networks and whether location really affects their businesses. They discuss about how to find good sub-contractors and the differences between working for clients direct or via third-parties.
On the streets of early 20th Century America, nothing moved faster than 10 miles per hour. Responsible parents would tell their children, “Go outside, and play in the streets. All day.”
And then the automobile happened. And then automobiles began killing thousands of children, every year.
Elah Feder on outsourcing willpower. Francesca Gino on decision making and getting sidetracked. Diana Kimball and Seb Lee-Delisle on creative coding. Jeff Atwood on creating civil discourse online.
Veronica Simmonds on sound online. Martin Howard, Bill Buxton, Stan Liebowitz, Philip Steadman and Jared Spool on the QWERTY keyboard. Jonty Sharples and Dan Vogel on gestural computing.