michele / tags / design

Tagged with “design” (11) activity chart

  1. The Art and Science of Seductive Interactions — Stephen Anderson

    Remember that “percentage complete” feature that LinkedIn implemented a few years ago, and how quickly this accelerated people filling out their profiles? It wasn’t a clever interface, IA, or technical prowess that made this a successful feature—it was basic human psychology. To be good UX professionals we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs.

    Independent consultant Stephen P. Anderson looks at specific examples of sites who’ve designed serendipity, arousal, rewards and other seductive elements into their application, especially during the post sign-up process when it is so easy to lose people. Regardless of your current project, the principles behind these examples (from disciplines like social sciences, psychology, neuroscience and cognitive science) can be applied universally. Best of all, attendees will receive a special gift that makes it easy to bridge theory with tomorrow’s deadline.

    http://www.boxesandarrows.com/view/idea-2009-day-2

    —Huffduffed by michele 3 years ago

  2. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by michele 3 years ago

  3. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by michele 3 years ago

  4. Please Explain: Typography

    Our latest Please Explain is all about typefaces and typography. Typeface designer Jonathan Hoefler, type designer and president of Hoefler & Frere-Jones and Steven Heller, co-chair of the MFA Designer as Author program at the School of Visual Arts and author of the VISUALS column for the New York Times Book Review, will explain how typefaces are created and why typography is important to communication and design.

    http://www.wnyc.org/shows/lopate/episodes/2009/09/11/segments/140481

    —Huffduffed by michele 3 years ago

  5. Design of Desire

    http://americanradioworks.publicradio.org/features/design/

    New research is lending insight into why we want stuff that we don’t need. It also explains why some people are what are called tightwads, while other people are spendthrifts. This site is about buying and selling. About why we buy, how designers and marketers influence what we buy, and how individuals are using market ideas, tricks, and tools to market themselves.

    —Huffduffed by michele 4 years ago

  6. Designing for Irrational Behavior

    The core of sustainability efforts is behavior change, understanding patterns of behavior and developing models for motivating sustainable behavior change. This approach assumes a rational response from the consumer. However, most decisions are irrational. This panel will examine how to motivate people to make sustainable changes by appealing to their emotions instead.

    —Huffduffed by michele 4 years ago

  7. Oooh, That’s Clever! (Unnatural Experiments in Web Design)

    Find inspiration in the ridiculous. See technological quirks as opportunities. Try something previously unheard of with your site design. Laugh in the face of convention. Use and abuse CSS in ways never before imagined. Get away with it. And if it doesn’t work, try something else instead.

    Paul Annett, Clearleft Ltd

    —Huffduffed by michele 4 years ago

  8. Web 2.0 Expo: John Maeda Designs Technology’s Human Side

    John Maeda, president of Rhode Island School of Design, comments on his ideas of time, simplicity, and technology.

    He describes how the pendulum is now swinging back from technology towards humanity and creative leadership.

    http://fora.tv/2009/04/01/Graphic_Artist_John_Maeda_Designs_Technologys_Human_Side

    —Huffduffed by michele 4 years ago

  9. Read Between the Leading

    An interview with Mark Simonson

    —Huffduffed by michele 4 years ago

  10. Webstock 08: Dan Cederholm - More ‘WOW’ please

    At Webstock 2008, Dan Cederholm discussed some of the details on the Web that personally “wow” him and why.

    http://www.webstock.org.nz/talks/speakers/dan-cederholm/#talk17

    http://www.lukew.com/ff/entry.asp?638

    —Huffduffed by michele 4 years ago

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