In Part 3 of our FilmAid broadcast, Damon Lindelof joins us to discuss his thoughts on internet fandom, the response to Prometheus, the logic of time travel, and taking chances with the Star Trek franchise.
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Tagged with “sci-fi”
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FilmAid Broadcast #3 – Damon Lindelof
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Margaret Atwood on Stranger Than Fiction
In the third episode, Wu talks to Margaret Atwood, author of science-flavored dystopian fiction like Oryx and Crake and The Year of the Flood. In 2012, she published In Other Worlds: SF and the Human Imagination, in which she explored science fiction as an author and as a reader.
Tagged with sci-fi science fiction writing book:author=margaret atwood
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Charles Stross at DortCon 2013
Science fiction author Charles Stross http://www.antipope.org/charlie/ is most known for his near-future lovecraft-inspired "Laundry-Files" series, the near-future and more IT centric "Halting State" series as well as his far-future "Saturns Children" android book series - not to forget his science-fiction / fantasy "Merchant Princess" books and other numerous publications.
When he attended DortCon http://www.dortcon.de/ (in Dortmund, Germany, hence its name) this year, he of course was the natural prey for us - so I asked for an interview. How does he manage those multiple universes, how does he cope with the special problems of looking into the near future…
Tagged with sci-fi science fiction book:author=charles stross
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Nature podcast: Futures
Futures is Nature’s weekly science fiction slot. Adam Rutherford reads you his favourite from this month, Survivors and Saviours, by Philip T. Starks.
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William Gibson at The New York Public Library
William Gibson is the author of ten books, including, most recently, the New York Times-bestselling trilogy Zero History, Spook Country and Pattern Recognition. Gibson’s 1984 debut novel, Neuromancer, was the first novel to win the three top science fiction prizes—the Hugo Award, the Nebula Award, and the Philip K. Dick Memorial Award. Gibson is credited with coining the term “cyberspace” in his short story “Burning Chrome,” and with popularizing the concept of the Internet while it was still largely unknown. He is also a co-author of the novel The Difference Engine, written with Bruce Sterling.
Tagged with nypl reading sci-fi science fiction book:author=william gibson
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Storyboard: How Charles Yu Uses Sci-Fi to Explore the Human Condition
If anyone tries to tell you that science fiction isn’t literary, please point them to the work of Charles Yu. His debut novel, How to Live Safely in a Science Fictional Universe, used the conventions of sci-fi to tell the deeply emotional story of a time-travel technician searching for his missing father.
His latest genre-bending effort is Sorry Please Thank You, a short-story collection in which people outsource their bad days and zombies go on dates.
In this episode of the Storyboard podcast, Yu talks to Wired senior editor Adam Rogers about making metaphors literal, how sci-fi tropes let him explore the inner lives of his characters, and his particular brand of futuristic ennui.
http://www.wired.com/underwire/2012/07/storyboard-charles-yu/
Tagged with storyboard sci-fi science fiction writing book:author=charles yu
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Storyboard: Paolo Bacigalupi on Writing Political Sci-Fi for Young Adults
In his debut novel The Windup Girl, science fiction writer Paolo Bacigalupi explored a world ravaged by climate change and energy scarcity — and won both the Hugo and the Nebula awards while he was at it.
Though his dystopian future might not seem like the best place for kids, he followed up with two books for young adults: Ship Breaker and The Drowned Cities. Set in the same universe as The Windup Girl, they are gripping adventure tales about kids doing what it takes to survive in a world where the odds are always stacked against them.
In this episode of the Storyboard podcast, Bacigalupi talks to Wired senior editor Adam Rogers about the appeal of YA fiction, life in the “Accelerated Age” and writing political novels that don’t feel like polemics. There is a brief moment of mature language.
http://www.wired.com/underwire/2012/07/storyboard-paolo-bacigalupi/
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Storyboard Podcast: Sci-Fi Writer Kim Stanley Robinson Inhabits Space in 2312
In his new novel 2312, legendary science fiction author Kim Stanley Robinson focuses on outer space and humans’ place in it.
As you probably guessed from the title, the story is set three centuries in the future. It hinges on “the idea that the solar system is our neighborhood, and could be inhabited,” Robinson tells Wired Senior Editor Adam Rogers in this episode of the Storyboard podcast.
In the book, which hits stores May 22, humans live not just on other planets, but also in miniature biomes in hollowed-out asteroids. Robinson’s oeuvre includes the Hugo-winning Mars trilogy and the global warming-focused Forty Signs of Rain. In the podcast, he talks about time travel, trips to Antarctica and the future of humanity.
http://www.wired.com/underwire/2012/05/storyboard-kim-stanley-robinson-2312/
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The 2001 Post | Squaremans
I work with an amazing team of creative people across many disciplines and because it’s video games many of these people are younger than me and one of the things I’ve noticed about people in their 20s right now is that they don’t have all the bullshit cultural baggage that the Baby Boomers and their kids (my generation) carried around. 2001: A Space Odyssey is famous for being impenetrable and a lot of people my age have this “screw that movie” attitude. they resent being challenged, reset the respect the movie gets. Something to do with entitlement, I think.
But the guys I work with, younger guys, their attitude is “that movie was weird, what was going on?” They know something’s going on, they don’t mind saying “I didn’t get it” and they’re curious. I love that. No cultural baggage, no chip on their shoulder. Open curiosity. Intellectual curiosity, artistic curiosity.
One day someone asks me if I’ve seen 2001 and then, when I said I had, they didn’t say “did you like it?” They went straight to “what was that movie about? What was the Monolith? Why did HAL kill that guy?” and as I gave what I thought were my answers, this amazing dialog between me and a bunch of artists opened up and we all came away having noticed things and thought about things we hadn’t before.
So I figured, hey, why not write it all down. But that was boring. What was fun was talking about it. So I decided to do a podcast of sorts. I started by writing, I’m a writer, but after a couple of paragraphs I said “this is stupid.” It lacked the spontaneity of the original conversation so I just turned the mike on and started talking. That was surprisingly easy and this is the result.
Maybe someone will get a kick out of it, maybe someone will take it and do something interesting with it, put their own images to it, whatever. If there’s a positive response, maybe I’ll do more of these!
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The Prometheus Podcast
David Padron is a cinematics producer, I am a writer/designer, both of us in video games. We talk a lot about movies and culture and games before jumping into a game of League of Legends or Starcraft 2 or Diablo 3 or whatever.
This week, we talk a lot about Ridley Scott’s most science-fictional movie, Prometheus.
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