David Allen is the originator of GTD, and founder of David Allen Co. GTD is the shorthand brand for "Getting Things Done," the groundbreaking work-life management system by David Allen that provides concrete solutions for transforming overwhelm and uncertainty into an integrated system of stress-free productivity.
Tagged with “iphone” (11)
- Joanne McNeil of Tomorrow Museum explains her take on the iPad’s lack of multitasking
- Apple announces multtiasking in iPhone OS 4
- Nora mentions the Spark slow web toolkit and her full interview with Jeff MacIntyre
- Tom Lucier‘s social media baby moratorium
- Swiss Miss Tina Roth Eisenberg tries some extreme crowdsourcing (full interview)
- Mayor Nicolai Wammen considers changing the name of Århus, Denmark, to Aarhus, Denmark
- CBC Radio 3‘s Grant Lawrence uses failin.gs to ask, “What’s wrong with me?”
- Daniel Pink on motivation 3.0
- Daniel’s book is Drive: The Surprising Truth About What Motivates Us
Music and sound effects used in this episode:
- Countdown by Corsica_S “oneSidedConversation” by airtone
- “Slow Down” (1941) by King Cole Trio
- “Humming” by fLako Music from “Music for Underwater Listening” by Podington Bear
- “I’ll Never Fail You” (1938) by Teddy Wilson And His Orchestra
- “Backed Vibes (clean)” by Kevin MacLeod
For more information (and instructions) visit http://cbc.ca/podcasting
The topic: mobile phones and what people do with them.
Possibly the first time a radio show has been recorded, edited and sent for transmission using a smartphone.
A presentation from the Update conference held in Brighton in September 2011.
Brian X. Chen explains how the iPhone is opening the door to what he calls the "always-on" future, where we are all constantly connected to a global Internet via flexible, incredibly capable gadgets that allow us to do anything, anytime, from anywhere. In Always On: How the iPhone Unlocked the Anything-Anytime-Anywhere Future—and Locked Us In, he explains the far-reaching implications of this future—both positive and negative—throughout all areas of our lives.
Craig Adams, creator of Superbrothers: Sword & Sworcery joins Dan Benjamin to talk about creating the game, Steve Jobs and Nintendo’s Miyamoto, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful.
If there’s one kind of book that you’d think might be safe from the digital revolution it’s the cookbook.
It’s hard to imagine how the Web could replicate a cookbook’s well-organized recipes or enticing illustrations — and, of course, a book doesn’t freeze or short out after a cooking accident. And cookbooks make the perfect gift for the foodie on anyone’s list, which is why they’re a mainstay of publishing at this time of year.
But though the traditional cookbook is alive and well, a number of tech-savvy cooks believe that e-books and iPad apps are a boon for the industry — and could provide cooks with more creative and convenient ways to find the right recipes.
Neven is a designer at Panic, but also has an interest in retro games. He has proven this last year with Pie Guy, a browser based PacMan clone that works flawlessly on iOS devices. Last week a game he build together with Matt Comi from Big Bucket Software was released and took the internet by a storm. The Incident became an instant classic.
The classic children’s book series, Choose Your Own Adventure, puts you, the reader, in charge of your own fate: Will you emerge king of the dominion? Or meet your end in a duel with a sea monster?
In this special, impromptu episode, Dan talks with two great minds in the Apple world, Andy Ihnatko of the Chicago Sun Times and John Gruber of Daring Fireball about the intriguing Gizmodo acquisition of a pre-release iPhone, and the implications, legal and otherwise, for Gizmodo, Apple, and online journalism as a whole.
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