Gene Koo & Scott Seider on Video Games and Pro-Social Learning

Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game’” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.

http://blogs.law.harvard.edu/mediaberkman/2009/05/20/gene-koo-scott-seider-on-video-games-and-pro-social-learning/

Also huffduffed as…

  1. Gene Koo & Scott Seider on Video Games and Pro-Social Learning

    —Huffduffed by Clampants on May 27th, 2009

  2. Gene Koo & Scott Seider on Video Games and Pro-Social Learning

    —Huffduffed by markcbain on September 25th, 2010

  3. Gene Koo & Scott Seider on Video Games and Pro-Social Learning

    —Huffduffed by colinmanning on December 19th, 2010

Possibly related…

  1. DigitalP: 06 Dec 11: Video games and violence

    Video games and violence; Angelica Ortiz de Gortari response on games; Robotville EU

    http://www.bbc.co.uk/programmes/p00lwhbl

    —Huffduffed by kevinpacheco one year ago

  2. Stuff You Should Know

    Do Video Games produce Real-Life Violence? — The disturbing trend of school shootings around the world has dragged violence in video games into the hot seat. But are violent video games actually more capable of producing real violence in gamers or is it just the latest victim of societal hysteria?

    —Huffduffed by TrentVich 11 months ago

  3. TummelVision 42: Doc Searls on consumers, capitalism, and a decade of cluetraining

    The TummelVision gang visits with an old friend, Doc Searls, co-author of The Cluetrain Manifesto and a fellow at the Berkman Center for Internet & Society at Harvard University.

    —Huffduffed by AndrewHazlett 2 years ago