Tagged with “ux” (6) activity chart

  1. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by michaelfox one year ago

  2. Being a UX Team of One

    What’s the best way to evolve design ideas quickly? Get together with other designers and brainstorm. The second best way? Adapt the methods of larger UX groups to a team of one. Learn how in this presentation, which shares lightweight techniques for quick and effective brainstorming on your own.

    Slideshare presentation: http://www.slideshare.net/ugleah/ux-team-of-one-sxsw-2009-1161299 Leah Buley, Adaptive Path

    —Huffduffed by michaelfox 2 years ago

  3. There Is No “There” There

    This article was written for Scroll magazine number two, on the theme of “place”, where it appeared in edited form as “Disrupting the Conceptual Metaphors of the Web”:

    http://scrollmagazine.com/number-2/conceptual-metaphors

    We’ve developed an array of metaphors for talking about the intangible spaces of the web. Maybe it’s time to unshackle ourselves from some of them.

    http://adactio.com/articles/1640/

    —Huffduffed by michaelfox 2 years ago

  4. Webinar: How to design and prototype for mobile devices with Josh Clark, by Amir Khella

    Josh is a leading authority on mobile design, and author of TapWorthy: Designing great iPhone apps. In this interview, he answers questions about the differences between designing for web and for mobile, how to start with mobile design, how to design cross-platform apps, and how to test mobile apps with users. A crash course on designing and testing interactive user interfaces using Apple Keynote or Microsoft Powerpoint Keynotopia User Interface Libraries.Topics include:how to define and plan the user experiencehow to integrate wireframing/prototyping into the product lifecyclehow to decide the level of fidelity and details of prototypeshow to test with usershow to iterate user feedbackhow to move from prototyping to productionnbsp;Udemy is a website that enables anyone to teach and learn online. Udemy tries to democratize online education by making it fast, easy and free to create online courses. Udemy is an open platform, so anyone can build an online course by posting videos, presentations, writing articles, or hosting live virtual classroom sessions.

    http://www.udemy.com/lectures/webinar-how-to-design-and-prototype-for-mobile-devices-with-josh-clark-39028.html?utm_source=Keynotopi

    —Huffduffed by michaelfox 2 years ago

  5. Ethan Marcotte – The How and Why of Responsive Web Design » UIE Brain Sparks

    Ethan’s methods use media queries, fluid grids and other CSS3 elements to create beautiful and adaptable designs across a variety of platforms. Recently, he discussed his techniques during a UIE Virtual Seminar, The How and Why of Responsive Design. Ethan and Adam Churchill address some questions from that seminar in this podcast.

    —Huffduffed by michaelfox 2 years ago

  6. Einstein & Sock Monkey — Episode 3: ZELDMAN!

    We discuss life with nothing but an iPad, Dark Patterns of UX design and have an AWESOME interview with Jeffrey Zeldman!

    From http://www.einsteinandsockmonkey.com/podcast/003/

    —Huffduffed by michaelfox 2 years ago