Tagged with “ux” (63) activity chart

  1. Jared Spool – Mobile & UX: Inside the Eye of the Perfect Storm Live! » UIE Brain Sparks

    This podcast is the recording of Jared’s keynote from UX Thursday Chicago.

    The world of web application design is expanding at a rapid rate. We’re now expected to design great experiences across a huge variety of platforms, from small screens to large displays. The flood of iPad applications and successful online businesses are showing our executives that design matters.

    Why is all this happening now? Where is it all going? UIE’s own Jared Spool will show you how four driving forces — market maturity, the emergence of experience, the Kano Model, and Sturgeon’s Law — are increasing the visibility and value of design in organizations everywhere. He’ll show you what the next generation of design teams will look like and how you’ll get there.

    Recorded: January, 2013

    http://www.uie.com/brainsparks/2013/05/02/jared-spool-mobile-ux-inside-the-eye-of-the-perfect-storm-live/

    —Huffduffed by adactio 2 weeks ago

  2. Captcha-22: When online security hurts sales

    Ticketmaster is ditching those hard-to-read letters and numbers, called captchas, that users must decipher to make a purchase. It’s switching to images, which are easier, faster and more secure.

    http://www.marketplace.org/topics/business/captcha-22-when-online-security-hurts-sales

    —Huffduffed by adactio 3 months ago

  3. 5by5 | The Big Web Show #80: John Gruber

    In Episode No. 80 of The Big Web Show ("Everything Web That Matters") host Jeffrey Zeldman interviews Daring Fireball author John Gruber about his background in computer programming and journalism; the joy of designing print layouts with QuarkXPress and the transition from print to web; why investors who are angry at Apple have it wrong; why some web standards geeks who once passionately disliked Apple have grown warmer toward the company; and the secret story behind the name, "Daring Fireball."

    —Huffduffed by merlinmann 3 months ago

  4. The Quest for Emotional Engagement: Information Visualization | Johnny Holland

    Today on Radio Johnny Jeff Parks talks with Stephen Anderson, about his workshop at the 10th anniversary of UX Week hosted by Adaptive Path. Stephen shares how design patterns such as spreadsheets, lists, dashboards and grid views suffice for getting data onto a screen. However, when it comes to making sense of this data, these same patterns hold us back from designing great experiences! Generic patterns are poor substitutes for a good custom visualization, especially one designed for the content being displayed.

    http://johnnyholland.org/radio-johnny/the-quest-for-emotional-engagement-information-visualization/

    —Huffduffed by adactio 3 months ago

  5. 5by5 | The Big Web Show #59: Mike Monteiro

    5by5 - The Big Web Show #59: Mike Monteiro

    http://5by5.tv/bigwebshow/59

    —Huffduffed by briansuda 6 months ago

  6. Make It So: Interaction Design Lessons from Science Fiction with Nathan Shedroff & Chris Noessel » UIE Brain Sparks

    Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it’s how sci-fi influences technological advances in the real world.

    Nathan Shedroff, Chair of the MBA in Design Strategy Program at California College of the Arts, and Chris Noessel, Managing Director at Cooper, took it upon themselves to study the lessons that can be learned from science fiction. They analyzed a variety of interfaces from all different time periods of film and television. They discovered that when new technologies are developed and released to the market, people already have expectations of how it should work. This is based upon having already seen a similar, fictional technology.

    Of course, there are instances where the technology in film is all but an impossibility, or at least impractical in real life. This changes as gestural and voice recognition technologies become more advanced, but a lot of interfaces in sci-fi are developed simply for the “cool” factor. Even then, looking to these interfaces as a reference point can help focus a design.

    Nathan and Chris join Jared Spool to discuss their Rosenfeld Media book, Make It So: Interaction Design Lessons from Science Fiction in this podcast.

    https://www.uie.com/brainsparks/2012/10/24/make-it-so-interaction-design-lessons-from-science-fiction-with-nathan-shedroff-chris-noessel/

    —Huffduffed by adactio 6 months ago

  7. The Best Interface is No Interface

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI’s and how modern technologies allow us to design interfaces that aren’t interfaces at all.

    http://fsm.bdconf.com/podcast/the-best-interface-is-no-interface

    —Huffduffed by adactio 7 months ago

  8. Nathan Curtis – Prototyping with HTML and CSS » UIE Brain Sparks

    Prototyping is an effective way to communicate design ideas. Static PDFs, PSDs, and wireframes can help get your point across but aren’t dynamic. Usually, any necessary changes are logged away as to-dos. They’re then taken back, fixed, and presented again.

    Nathan Curtis and the team at EightShapes are prototyping with HTML and CSS more in their design process. They find that employing these techniques leads to greater efficiency. Changes are updated as they’re being discussed, the team arrives at a consensus, and moves on.

    With many teams transitioning to an Agile development process, prototyping in HTML fits in perfectly. Being able to have discussions and make those design decisions in real time strengthens team cohesion.

    During this podcast, Nathan and Jared Spool discuss prototyping techniques in greater depth. Nathan is also presenting one of the daylong workshops at the User Interface 17 conference in Boston, November 5-7. For more information about Nathan’s and the other workshops, visit UIConf.com.

    http://www.uie.com/brainsparks/2012/08/30/nathan-curtis-prototyping-with-html-and-css/

    —Huffduffed by adactio 8 months ago

  9. The airport of the future: An interview with Ben Kraal

    Ben Kraal talks to Gerry Gaffney about conducting research for the Airport Of The Future, about frames and mental models, and about how services are co-created.

    —Huffduffed by briansuda 9 months ago

  10. The Art of the User Experience: making beautiful, delightful, fun things – Aral Balkan

    We are the makers of the new everyday things. We design and develop the virtual pens, telephones, newspapers, calendars, and door-handles that people interact with every single day. We are the virtual architects and the products that we design and develop have the power to determine whether people have a good day or a bad day.

    In this session, Aral Balkan will outline the important role that user experience design plays in the making of virtual products and inspire you to see that it is your job – regardless of whether you make web sites, mobile apps, intranet systems, or ticket machines – to make this new world that we are crafting together not only usable and accessible but beautiful, fun, inspiring, pleasurable, delightful, and – dare I say – magical.

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    —Huffduffed by briansuda one year ago

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