matro / tags / ui

Tagged with “ui” (4) activity chart

  1. Opening Keynote: Mobile Use, Design, and Development

    The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.

    By Barbara Ballard.

    In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:

    • mobile user interface design patterns, from past to present
    • mobile design pattern libraries available on the web
    • emerging mobile usage patterns and how they affect design
    • user experience architecture patterns
    • user context patterns
    • design principles patterns

    http://www.iakonferenz.org/sessions/1

    —Huffduffed by matro one year ago

  2. Kathy Sierra talks about creating passionate users and helping our users to kick ass and not suck!

    While at #FOWA08, Adam and Josh spoke with Kathy Sierra (@KathySierra) about creating passionate users, building web apps, allowing your user to “kick ass”, community building and more.

    This podcast is awesome regardless of its age. The conversation, in my opinion, was a very intimate take on what Kathy does to allow her users to “kick ass”. Kathy is by far an authoritative figure when it comes to community building, and learning how to treat and think about our users. Regardless of your role in the creative process, you need to be in touch with the importance of this relationship and the part you play.

    —Huffduffed by matro one year ago

  3. Bill Buxton @ Design by fire

    Natural User Interface (NUI), is one of the favorite flavors du jour in certain interaction design and user experience circles. The term signals a change from the Graphical User Interface (GUI), that has been prevalent since the early 1980s. In many ways, that is good - not that the GUI is going to go away (any more than the QWERTY keyboard) - but progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.

    But beyond the name, what is this new thing? The answer depends on who you ask. Ask enough people, and you will see that it can mean anything – which means that it might mean nothing. According to Bill Buxton, the many views means that there is a lot of diverse conversations accompanying them, and he sees that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence, insight or growth.

    The purpose of Bill’s talk is to throw his own thoughts into the fray. Taking his cue from the term itself, he’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.

    —Huffduffed by matro 2 years ago

  4. Don Norman on living with complexity

    Don Norman, a former Apple vice-president, co-founder of the Nielsen Norman Group, and one of the world’s most influential designers, discusses his new book, Living With Complexity. Norman talks about differences between complexity, something being complicated, and simplicity, and suggests that people who bemoan “technology” don’t actually seek simplicity. He also discusses differences between designing a product and designing a system, using examples of iPods and iTunes, the Amazon Kindle, and BMW’s Mini Cooper — products whose success depended upon the success of larger systems. Norman also notes the difference between a forcing function and a nudge, explains how complicated rules can weaken security, and comments on sociable design in realspace and on the internet.

    http://surprisinglyfree.com/2011/01/18/don-norman/

    —Huffduffed by matro 2 years ago