LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
Tagged with “mobile” (5)
… or how to design an app for a tall, American business woman, using an iPhone, while riding a ferry across Hong Kong harbour.
By Stephanie Rieger.
The term context is all the rage. Mobile devices are always on, always with us, and have access to a wealth of personal and contextual information. They (in theory) know who we are, where we are and who our friends are. The devices themselves are also important as they are grouped into super handy categories that imply usage such as smartphone, tablet, or eBook reader. Many of us believe this presents us with a gold mine of opportunities to create applications, content, and experiences that are uniquely tailored to who we are, what device we’re using, and the context we are currently in.
This talk will explore context, whether we actually know what we think we know, and whether we can and should seek to target experiences in this way.
The mobile space is changing rapidly, but many patterns of use and design have remained consistent for years. See some old and new mobile user interface patterns and discuss different design approaches to support users.
By Barbara Ballard.
In all aspects of nature, patterns emerge. Successful patterns within their context get replicated, and unsuccessful patterns die off. Designers can learn from successful patterns in nature, human behavior, and of course existing user interfaces. Applying lessons from nature is a tricky business, but applying lessons from existing human endeavors is reasonably straightforward. In design and development, a pattern is a known good solution to a recurring problem. But what aspects of a given design are part of the good pattern? Paginated search results are certainly a pattern, but Google’s extra-large graphic to get to the next page is part of the pattern that many adopters completely miss. An experienced guide will provide examples of:
- mobile user interface design patterns, from past to present
- mobile design pattern libraries available on the web
- emerging mobile usage patterns and how they affect design
- user experience architecture patterns
- user context patterns
- design principles patterns
The rise of smart devices like the iPhone and iPad has led to an application goldrush, with companies racing to stake their claim. In the early days we saw a few lucky pioneers strike gold, but like most gold rushes, the obvious targets were quickly depleted. Digital prospectors lured by the promise of gold are now arriving to find a very different market—one rife with competition and few obvious deposits to mine.
Recent studies have shown that we tend to limit our usage to a few core applications and the bulk of apps never even get opened. So despite newspapers and magazines hailing the iPad as the saviour of the publishing industry, does it really make business sense to jump on the application bandwagon? If not, what are the alternatives?
In this keynote, Andy Budd will look at the current state of the mobile web, how we got here and where we go next. He will explore the new opportunities that have opened up for the field of user experience design, but will caution that not every mobile experience needs to start with an app.
In episode three of Using Blue we talk with Jeremy Keith of Clearleft about how HTML5 snuck up on him, responsive web design, catch phrases and catch phrases.
We head down a great path of discussion with Jeremy while we talk about:
- Buzz words in the industry.
- How maybe UX and design are really the same thing.
- Brian Rieger and his work on yiibu.com
- How content management systems need to structure their content.
- Responsive web design as the most exciting thing to hit the web, maybe ever.
- Is Drupal a CMS or is it a framework?
- How naming conventions in Drupal can cause confusion.
- Who is Drupal really going after as their target audience.
- The concept of Drupal distributions.
- Native apps vs the mobile web with progressive enhancements. Jason Grigsby has a good post on how you can’t link to an app and the issues with that.
- The mobile first approach that Luke Wroblewski writes and talks about and we love.
- Getting into the browser as fast as possible. Essentially designing in the browser whenever possible.
- Style tiles as an excellent communication tool in the design process.
- The upcoming dConstruct conference. An excellent conference in Brighton, UK on September 2, 2011.
- Also the Brighton Digital Festival.