Rob Corddry guests to talk about screenwriting, GTD, workflows and why we spend our free time fiddling.
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5by5 | Systematic #35: Rob Corddry - Fiddling for Fun and Profit
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5by5 | Systematic #36: Dalton Caldwell - App.net, Productivity and music
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5by5 | Systematic #33: Merlin Mann - Failing gracefully
Merlin Mann guests to talk about failure, success and self perception.
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5by5 | Systematic #20: David Wain on Forgetting Everything
Comedian, writer, director and actor David Wain joins Brett to talk about note taking, plain text and remembering it all while forgetting everything.
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Four Thought: Tom Armitage: The Coded World
Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.
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5by5 | Systematic #16: David Sparks and The Juggling of Time
5by5 - Systematic #16: David Sparks and The Juggling of Time
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Making Friends: On Toys and Toymaking
Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.
Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.
Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.
http://2012.dconstruct.org/conference/armitage/
Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.
He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.
He also talks about games, technology and social software.
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5by5 | Systematic #6: Merlin Talks A Lot
5by5 - Systematic #6: Merlin Talks A Lot
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5by5 | Systematic #1: Introductions all around
5by5 - Systematic #1: Introductions all around
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The Cocktail Napkin #40: Ditching The Pith Helmet - 5by5
The Cocktail Napkin #40: Ditching The Pith Helmet - 5by5
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