markhulme / tags / creativity

Tagged with “creativity” (21) activity chart

  1. 5by5 | Systematic #71: David Sparks on Email

    David Sparks guests to talk about his new field guide e-book, "Email."

    —Huffduffed by markhulme

  2. Overcoming Self Doubt in Creative Endeavors (Podcast #25 – Tim Grahl)

    —Huffduffed by markhulme

  3. 5by5 | Systematic #35: Rob Corddry - Fiddling for Fun and Profit

    Rob Corddry guests to talk about screenwriting, GTD, workflows and why we spend our free time fiddling.

    —Huffduffed by markhulme

  4. 5by5 | Systematic #36: Dalton Caldwell -, Productivity and music

    —Huffduffed by markhulme

  5. 5by5 | Systematic #33: Merlin Mann - Failing gracefully

    Merlin Mann guests to talk about failure, success and self perception.

    —Huffduffed by markhulme

  6. 5by5 | Systematic #20: David Wain on Forgetting Everything

    Comedian, writer, director and actor David Wain joins Brett to talk about note taking, plain text and remembering it all while forgetting everything.

    —Huffduffed by markhulme

  7. Four Thought: Tom Armitage: The Coded World

    Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.

    —Huffduffed by markhulme

  8. 5by5 | Systematic #16: David Sparks and The Juggling of Time

    5by5 - Systematic #16: David Sparks and The Juggling of Time

    —Huffduffed by markhulme

  9. Making Friends: On Toys and Toymaking

    Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.

    Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.

    Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.

    Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.

    He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.

    He also talks about games, technology and social software.

    —Huffduffed by markhulme

  10. 5by5 | Systematic #6: Merlin Talks A Lot

    5by5 - Systematic #6: Merlin Talks A Lot

    —Huffduffed by markhulme

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