Tagged with “games” (23) activity chart

  1. Wanna Play? Computer Gamers Help Push Frontier Of Brain Research

    Computer games aren’t just for fun anymore — they’re also valuable research tools. Scientists are taking complex problems — like trying to figure out how proteins fold and how neural networks work — and turning them into engaging games. And they need your help.

    —Huffduffed by adactio 2 months ago

  2. In Japan, Mobile Startups Take Gaming To Next Level : NPR

    An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field — the U.S.

    http://www.npr.org/2012/08/23/159575805/in-japan-mobile-startups-take-gaming-to-next-level

    —Huffduffed by adactio 8 months ago

  3. The Culture Of Gaming, Episode 1

    Aleks Krotoski examines how computer gaming is affecting our culture – by creating genuine works of art, by altering our notions of storytelling, and by simple virtue of being the cultural medium many people spend most time attached to.

    Computer or videogames have been around for 40 years, but the wider cultural implications have tended to be glossed over in favour of discussion of the size of the gaming economy and concerns about games’ social impact.

    Yet in recent years the artfulness of games has grown so much that the Smithsonian in Washington DC is now hosting a major exhibition of gaming art.

    New technology and the spread of games to phones, tablets and PCs are creating millions of new users.

    The immersive possibilities of this uniquely-interactive medium are just being explored.

    http://www.bbc.co.uk/programmes/p00wq5md

    —Huffduffed by adactio 9 months ago

  4. Shift Run Stop – Episode 63: Dave Gorman

    Shift Run Stop is a free comedy podcast full to the brim with games, geeks and special guests.

    Share our pleasure chatting about magic, coincidences and games with the fascinating Dave Gorman, then feel our pain as a tarry soft drink promotes the question: "What IS ‘malt’ anyway?"

    Yes, it’s like a trip back in time to the early days of the show, as once again we find ourselves hijacking someone else’s office without asking, scouring the local shop for Drinks Most Likely to Withstand Nuclear Strike, and talking to someone in a room with terrible acoustics, in this all-new yet reassuringly familiar edition of Shift Run Stop.

    http://shiftrunstop.co.uk/2012/07/05/episode-63-dave-gorman/

    —Huffduffed by adactio 10 months ago

  5. Guns, Girls and Games

    More women are playing online video games than ever before, but life can be tough for them in this male-dominated world. For Assignment, James Fletcher reports. Strong language throughout.

    http://www.bbc.co.uk/podcasts/series/docarchive

    —Huffduffed by adactio 11 months ago

  6. The Atlantic Meets The Pacific: Exploring the Future of Gaming and Alternate Realities with Will Wright

    Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific".

    http://www.uctv.tv/search-details.aspx?showID=22776

    —Huffduffed by adactio one year ago

  7. Carcassonne Tips

    —Huffduffed by briansuda one year ago

  8. Beyond Check-Ins: Location Based Game Design

    This dual presentation will explore common play elements in location-based games. We’ll analyze the popular "Check-In" mechanic (used by products like FourSquare and GoWalla), and take a look at the business and social forces that have influenced its emergence as the popular geo game model. The presentation will compare current location-based products, charting their strengths and weaknesses to identify where we believe large areas of opportunity exist in the market. We’ll evaluate the challenges and untapped opportunities of Geo Games from the technological and design perspectives of the two presenters. We’ll outline how the limitations in location technology can be an elegant part of the game design itself, and how new innovations will help to create richer and more immersive parallel worlds. We’ll describe why we think its time to move beyond "social" Check-In systems, to “true games” that engage, challenge, and stimulate players.

    —Huffduffed by briansuda 2 years ago

  9. The Pipeline #53: Craig Adams - 5by5

    Craig Adams, creator of Superbrothers: Sword & Sworcery joins Dan Benjamin to talk about creating the game, Steve Jobs and Nintendo’s Miyamoto, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful.

    —Huffduffed by briansuda 2 years ago

  10. How To Save The World, One Video Game At A Time : NPR

    Every week, people across the globe spend 3 billion hours playing video games, but that isn’t enough for Jane McGonigal. She says video games can help solve some of the world’s biggest problems —€” and we really should be playing more.

    http://www.npr.org/2011/04/11/135248010/how-to-save-the-world-one-video-game-at-a-time

    —Huffduffed by adactio 2 years ago

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