lukebrooker / tags / interface

Tagged with “interface” (4) activity chart

  1. Teaching Touch: Tapworthy Touchscreen Design

    Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.

    The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.

    Josh Clark, Principal, Global Moxie

    I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.

    Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)

    http://schedule.sxsw.com/2012/events/event_IAP10988

    —Huffduffed by lukebrooker one year ago

  2. Ambient Location and the Future of the Interface

    UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.

    Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.

    http://schedule.sxsw.com/2012/events/event_IAP992057

    —Huffduffed by lukebrooker one year ago

  3. Ryan Singer of 37signals at FOWD New York 2008

    Ryan Singer talks about specific techniques on crafting clear user interfaces. He challenges the audience to abandon the term “Usability” but rather thinking about interfaces in terms of clarity, making things easy, fast and fun. Ryan approaches interface design by first focusing on the Screen, then the Flow, and finally the Language.

    —Huffduffed by lukebrooker 3 years ago

  4. Jeremy Keith on Ajax design considerations

    Jeremy Keith from Clearleft discusses his session at 2008’s UI13 conference called Ajax Design Considerations that Tim attended. What do UX professionals need to know about Ajax to best make use of it in websites and web applications? And why is Jeremy’s title at Clearleft currently "Lineman for the County"?

    From http://www.designcritique.net/index.php?post_id=531611

    —Huffduffed by lukebrooker 3 years ago