liberatr / Ryan Price

I am an entrepreneur, podcast network owner and web developer. Graduated from UCF in 2004 with a degree in Digital Media. I have lived in a suburb of Orlando for most of my life, aside from late 2004 and early 2005 where I lived in Ann Arbor, MI. I got very mad with meetup.com groups, so I started Florida Creatives. I used to play drums for Marc with a C. I like to develop in PHP and MySQL, especially Drupal.

There are five people in liberatr’s collective.

Huffduffed (27) activity chart

  1. Glass Menagerie Part 2

    CBS PLAYHOUSE Tennessee Williams: THE GLASS MENAGERIE Broadcast December 8, 1966 Directed by Michael Elliott Cast (in alphabetical order) SHIRLEY BOOTH…

    https://archive.org/details/TennesseeWilliamsTheGlassMenagerie

    —Huffduffed by liberatr 4 months ago

  2. Glass Menagerie Part 1

    CBS PLAYHOUSE Tennessee Williams: THE GLASS MENAGERIE Broadcast December 8, 1966 Directed by Michael Elliott Cast (in alphabetical order) SHIRLEY BOOTH…

    https://archive.org/details/TennesseeWilliamsTheGlassMenagerie

    —Huffduffed by liberatr 4 months ago

  3. How to program independent games

    >

    Patai Gergely /

    June 24, 2011

    > Jon, your main points might even contradict each other in certain contexts.

    > For instance, there are situations when the general solution is easier to implement

    > than the specific one. Or there is an off-the-shelf well-tested clever data structure

    > that takes less work to incorporate in your code than to create even the simplest

    > viable solution from scratch

    One of my lecturers put it that way: “Computer Science is not hard science. It consists of half-truths, that have limited appliability dependent on context. ” So yeah, there were some specific examples in the lecture, and a few people found them counter-productive in some cases. Those examples were there to illistrate “Do the simple thing that works good enough. do it fast, and move on. You can refactor later if needed” line of thought rather than presented as absolute truths. Its OK to use stuff like std, boost, and other libraries rather than implement linked lists and trees from scratch. School teaches us rules, so we know when and how to break them. We are taught all the rules just so we will know when and how to break them.

    It seems to me, that the biggest obstacle in using simplistic data structures and algorithms as good enough is that optimized, clean and well structured code is, well how should I put it, way easier to mentally masturbate to. For example I really like the alborate data structure I came up for my program to test algorithms form my CS master.

    I’m not into game development, but I can do some graphics when I need it. My advice to Kevin: After learning basics of programming learn to use a widget library next. They all use similar concepts, so once you know one, you’ll have easier time learning another if you need it. Stick to language you know. QT is pretty and widely used for C++, Swing for Java. Something like tic-tac-toe or minesweeper made with buttons on a grid layout seems like a good excercise. It won’t be time wasted, you’ll need to know how buttons, menus, labels, etc. work anyway. Plus you’ll be able to make a gui with input fields and “Compute” button for your projects at school rather than pure console interface. After that I’m not sure, I’m not there yet, but learning some SDL and OpenGL (for C++ programmer) seems like the next step.

    http://the-witness.net/news/2011/06/how-to-program-independent-games/

    —Huffduffed by liberatr 4 months ago

  4. Open Licensed Music Podcast: Episode 26: Mystery and Spy Music

    Today’s episode is featuring mystery and spy music.

    http://openlicensedmusic.blogspot.com/2012/11/episode-26-mystery-and-spy-music.html

    —Huffduffed by liberatr one year ago

  5. SXSW2012 Sex, Dating and Privacy Online Post-Weinergate

    We’re living in an age when even powerful politicians can’t keep track of their digital dating trail. Employers and exes are likely reading your words. How can you write about sex, participate in online dating and social networking sites, and still maintain your privacy? Bloggers and authors Violet Blue, Rachel Kramer Bussel, Twanna A. Hines, and Samhita Mukhopadhyay. http://schedule.sxsw.com/2012/events/event_IAP13857

    —Huffduffed by liberatr one year ago

  6. Episode 82 – Ketchup and Pins | The Savvy Girls Podcast

    http://savvygirls.ca/2012/07/episode-82-ketchup-and-pins/

    When Melanie was in Orlando recently, she found herself at Disney World (several times) with her friends and Disney “cast members”, Ken and Daniel, and she got into the spirit of it all with some enthusiastic pin trading.

    She has been busy touring her fringe festival shows and has some interesting stories from her travels…

    —Huffduffed by liberatr one year ago

  7. The ‘Creative Class’ Revisited

    Richard Florida showed us the earning power of the Creative Class. Ten years on we’ll ask him how the creatives are doing in tough times.

    —Huffduffed by liberatr one year ago

  8. Episode 0.7.4 - The League of Moveable Type with Micah Rich - The Changelog - Open Source moves fast. Keep up.

    Episode 0.7.4 - The League of Moveable Type with Micah Rich http://changelogshow.com/105/41985-episode-0-7-4-the-league-of-moveable-type-with-micah-rich Adam and Wynn caught up with Micah Rich from…

    http://thechangelog.com/post/18132562374/episode-0-7-4-the-league-of-movable-type-with-micah-rich

    —Huffduffed by liberatr one year ago

  9. George Dyson | Turing’s Cathedral: The Origins of the Digital Universe

    In the 1940s and 1950s, a group of brilliant engineers led by John von Neumann gathered in Princeton, New Jersey with the joint goal of realizing Alan Turing’s theoretical universal machine-a thought experiment that scientists use to understand the limits of mechanical computation. As a result of their fervent work, the crucial advancements that dominated 20th century technology emerged. In Turing’s Cathedral, technology historian George Dyson recreates the scenes of focused experimentation, mathematical insight, and creative genius that broke the distinction between numbers that mean things and numbers that do things-giving us computers, digital television, modern genetics, and models of stellar evolution. Also a philosopher of science, Dyson’s previous books include Baidarka, Darwin Among the Machines, and Project Orion. (recorded 3/13/2012)

    —Huffduffed by liberatr one year ago

  10. Get Excited and Make Things with Science

    The relationship most adults have with science is one of observation: watching government agencies explore on behalf of us, but not actually exploring it ourselves. Science should be disruptively accessible – empowering people from a variety of different backgrounds to explore, participate in, and build new ways of interacting with and contributing to science. By having a fresh set of eyes from those who solve different types of problems, new concepts often emerge and go on to influence science in unexpected ways. A grassroots effort called Science Hack Day aims to bridge the gap between the science, technology and design industries. A Hack Day is a 48 hour all-night event that brings different people with good ideas together in the same physical space for a brief but intense period of collaboration, hacking, and building ‘cool stuff’. By collaborating on focused tasks during this short period, small groups of hackers are capable of producing remarkable results.

    Presenters:

    Ariel Waldman, Spacehack.org

    Ariel Waldman is the founder of Spacehack.org, a directory of ways to participate in space exploration, and the creator of Science Hack Day SF, an event that brings together scientists, technologists, designers and people with good ideas to see what they can create in one weekend. She is also the coordinator for Science Hack Days around the world, an interaction designer, and a research affiliate with Institute For The Future.

    Additionally, she sits on the advisory board for the SETI Institute‘s science radio show Big Picture Science, is a contributor to the book State of the eUnion: Government 2.0 and Onwards, and is the founder of CupcakeCamp. In 2008, she was named one of the top 50 most influential individuals in Silicon Valley. Previously, she was a CoLab Program Coordinator at NASA, a Digital Anthropologist at VML (a WPP agency), and a sci-fi movie gadget columnist for Engadget.

    Jeremy Keith, Web Developer, Clearleft Ltd

    An Irish web developer living in Brighton, England making websites with Clearleft.

    Matt Bellis, Research Assoc, Northern Illinois University

    Matt is a particle physicist by training and is searching for signs of New Physics using data from the BaBar electron-positron collider experiment and the CoGeNT dark matter detection experiment. To these ends he is exploring new computing solutions to these challenges.

    He is interested in both data visualization and sonification. He is also involved in efforts to engage the public in science and teach them as much physics as they can handle.

    Matt received his PhD from Rensselaer Polytechnic Institute and later worked at Carnegie Mellon University and Stanford University. He is currently teaching and doing research at Northern Illinois University.

    In the fall, Matt will begin his new job as a professor, teaching and continuing his physics research at Siena College in upstate-NY.

    —Huffduffed by liberatr 2 years ago

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