Rob Corddry guests to talk about screenwriting, GTD, workflows and why we spend our free time fiddling.
Tagged with “creativity” (36)
Merlin Mann guests to talk about failure, success and self perception.
Comedian, writer, director and actor David Wain joins Brett to talk about note taking, plain text and remembering it all while forgetting everything.
Dan Ariely is a professor of behavior economics at Duke University. His latest book, The (Honest) Truth about Dishonesty, explains how creativity makes us better liars—even to ourselves
“Lots of us are able to cheat a little bit and still think of ourselves as honest people.” Dan Ariely is a professor of behavior economics at Duke University. His latest book, The (Honest) Truth About Dishonesty, explains how creativity makes us better liars—even to ourselves.
“Dishonesty is all about the small acts we can take and then think, no, this not real cheating. So if you think that the main mechanism is rationalization, then what you come up with, and that’s what we find, is that we’re basically trying to balance feeling good about ourselves. On the one hand we get some satisfaction, some utility from thinking of ourselves as honest, moral, wonderful people. On the other hand we try to benefit from cheating.
“So rationalization is what we allows you to live with some cheating and not pay a cost in terms of your own view of yourself.
“What kind of people would be able to rationalize better than other people? Better storytellers, right? Creative people, right? Because if you’re creative, you find more ways to cheat and still yourself a story about why this is okay.”
Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.
5by5 - Systematic #16: David Sparks and The Juggling of Time
Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.
Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.
Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.
Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.
He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.
He also talks about games, technology and social software.
5by5 - Systematic #6: Merlin Talks A Lot
5by5 - Systematic #1: Introductions all around
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