Technology as a cultural practice « UX Australia 2011

How do you design a mobile money service for people in rural Uganda who’ve never had a bank account? How do you test the usability of a mobile phone’s address book for users in rural India who’ve never had an address… yet alone an analog address book?

As cheap PCs and inexpensive mobile phones flood the global market, usability and user experience professionals will encounter more and more questions like these – questions that challenge not only our research tools and methodologies, but our fundamental assumptions about how people engage with technology. In this talk, Rachel will share insights she’s gained through creating experiences that must scale across vastly different cultures. She’ll share her thoughts on the challenges and opportunities designing for global markets will present to the user experience industry in the years to come.

http://uxaustralia.com.au/conference-2011/technology-as-a-cultural-practice

Also huffduffed as…

  1. Technology as a cultural practice « UX Australia 2011

    —Huffduffed by adactio on October 4th, 2011

  2. Technology as a cultural practice « UX Australia 2011

    —Huffduffed by theJBJshow on November 4th, 2011

  3. Technology as a cultural practice « UX Australia 2011

    —Huffduffed by KurtL on October 11th, 2011

Possibly related…

  1. Eating our 2 and 5: Designing to change food behaviours using mobile devices « UX Australia 2011

    FlavourCrusader is a volunteer-led social innovation project investigating how social technologies such as smartphones, Twitter and location-based services might be leveraged to:

    Encourage people to be more healthy by eating their “2 and 5″ Help small food producers and retailers compete against the big guys Motivate people to eat more in tune with nature’s cycles In this presentation, Grant Young shares some of the FlavourCrusader team’s experience in developing and rapidly testing a prototype mobile application which aims to achieve long-term behaviour change, exploring the questions:

    How do we design for sustained behaviour change? How can we simulate end-use environments to facilitate rapid testing in a small group research context? Do UI design approaches change when the end goal is long-term behaviour change? While focusing on the practical aspects of the team’s approach and their learnings throughout the process, the presentation also touches on how behavioural change frameworks and consideration of social interactions and mobile context of use have influenced the development of the application.

    http://uxaustralia.com.au/conference-2011/designing-to-change-food-behaviours-using-mobile-devices

    —Huffduffed by theJBJshow one year ago

  2. Rachel Hinman – Creating Great Mobile User Experiences » UIE Brain Sparks

    http://www.uie.com/brainsparks/2012/02/10/rachel-hinman-creating-great-mobile-user-experiences/

    —Huffduffed by irkman 4 months ago

  3. 5 things everyone should know about mobile UX (10-minute talk) « UX Australia 2012

    Designing for mobile is challenging. I’ll discuss 5 things which everyone should be considering when they create their mobile strategy, such as “having an app isn’t everything” and “context is everything”. I’ll include some examples of mobile strategies that have been successful and some that have been failures.

    Presented by Frankie Madden

    http://www.uxaustralia.com.au/uxaustralia-2012/mobile-ux

    —Huffduffed by theJBJshow one week ago