Christian Crumlish – Designing social interfaces

Web Directions South 2009, Sydney Convention Centre, October 9 1.40pm.

Designing for social interaction is hard. People are unpredictable, consistency is a mixed blessing, and co-creation with your users requires a dizzying flirtation with loss of control. Christian will present the dos and don’ts of social web design using a sampling of interaction patterns, design principles and best practices to help you improve the design of your digital social environments.

http://www.webdirections.org/resources/christian-crumlish-designing-social-interfaces/

Also huffduffed as…

  1. Christian Crumlish – Designing social interfaces

    —Huffduffed by adactio on October 26th, 2009

  2. Christian Crumlish – Designing social interfaces | Web Directions

    —Huffduffed by plindberg on November 1st, 2009

  3. Christian Crumlish – Designing social interfaces

    —Huffduffed by andybudd on December 16th, 2009

  4. Christian Crumlish – Designing social interfaces

    —Huffduffed by eby on October 23rd, 2009

  5. Christian Crumlish – Designing social interfaces

    —Huffduffed by martinpolley on January 22nd, 2010

  6. Christian Crumlish, “Designing Social Interfaces” from Web Directions South 2009

    —Huffduffed by dealingwith on October 26th, 2009

  7. Christian Crumlish – Designing social interfaces

    —Huffduffed by adewale on December 17th, 2009

  8. Christian Crumlish – Designing social interfaces

    —Huffduffed by xian on November 11th, 2009

  9. Christian Crumlish, “Designing Social Interfaces” from Web Directions South 2009

    —Huffduffed by iamdanw on October 31st, 2009

  10. Christian Crumlish, “Designing Social Interfaces” from Web Directions South 2009

    —Huffduffed by carldpatterson on November 2nd, 2009

  11. Christian Crumlish – Designing social interfaces

    —Huffduffed by jaronbarends on October 30th, 2009

  12. Christian Crumlish – Designing social interfaces

    —Huffduffed by lukebrooker on October 16th, 2009

  13. Christian Crumlish – Designing social interfaces

    —Huffduffed by kevindees on October 28th, 2009

  14. Christian Crumlish – Designing social interfaces

    —Huffduffed by jmaher on October 30th, 2009

  15. Christian Crumlish – Designing social interfaces

    —Huffduffed by markcbain on November 2nd, 2009

  16. Christian Crumlish – Designing social interfaces

    —Huffduffed by hanseilers on January 11th, 2010

  17. Christian Crumlish, “Designing Social Interfaces” from Web Directions South 2009

    —Huffduffed by irkman on January 16th, 2010

  18. Designing Social Interfaces

    —Huffduffed by bigskinnyboy on February 8th, 2010

  19. Christian Crumlish — Designing social interfaces | Web Directions

    —Huffduffed by jaywest on May 2nd, 2010

  20. Christian Crumlish – Designing social interfaces

    —Huffduffed by lukecanvin on February 4th, 2010

  21. Christian Crumlish – Designing social interfaces

    —Huffduffed by agentangelo on October 1st, 2010

  22. Christian Crumlish – Designing social interfaces

    —Huffduffed by myhd on July 6th, 2012

Possibly related…

  1. One thing leads to another: Ep. 12 w Christian Crumlish « TummelVision

    Christian Crumlish is the Director of Yahoo’s interface library and the co-author of Designing Social Interfaces.

    http://tummelvision.tv/2010/03/27/one-thing-leads-to-another-ep-12-w-christian-crumlish/

    —Huffduffed by 40thieves 3 years ago

  2. Christian Crumlish, Erin Malone | Stop Putting the Front-end Last

    A lot of R&D still puts the front-end last. But considering the user experience throughout product development pays handsomely, say Christian Crumlish and Erin Malone. One study shows design-led businesses outpacing the FTSE 100 by 100 pct. Crumlish and Malone provide cases for Twitter, Dropbox, Hipmunk, and Etsy, outlining how good UX pays, at the 2011 Web 2.0 Conference.

    UX—User Experience is part user interface engineering, graphic design, usability testing, HCI (human-computer interaction), cognitive psychology, and content strategy. It’s best if it’s baked in to the mix, rather than added as frosting on the cake.

    So many of the recent offerings that have succeeded in sparking the public’s interest and curiosity are especially uncomplicated and easy to use. Both imaginative rethinking and pragmatic testing are required, but the result can be a product that holds up against price wars for the value of the experience.

    Malone presents a case from Twitter, in which they found that new users abandoned their accounts soon after signing on. How could they avoid having new users feel like they had showed up for a party but found, at first, an empty room? The answer was in managing experience flow. Making it easy for users is the clever and quick work of ideation, sketching, rapid iteration, and problem-solving, all design mainstays.

    UX design and testing pays. Good design gets free public relations, as users describe the products as "beautiful" or feel the makers especially understand their needs. Simple A/B testing has netted millions of dollars in profits as one graphic or phrase appeals to consumers over another. Malone urges startups to find UX expert help early, where a few well-chosen design considerations can go a long way.

    Christian Crumlish is a writer, information architect, and digital designer. He is a consumer experience evangelist at AOL, an advisor to and director emeritus of the Information Architecture Institute, and co-chair of the monthly BayCHI program. He was the curator of the Yahoo! Design Pattern Library for several years. He is the author of the bestselling The Internet for Busy People, and The Power of Many, and co-author of Designing Social Interfaces with Erin Malone. He has spoken about social patterns at BarCamp Block, BayCHI, SXSW, the IA Summit, Ignite, Web 2.0 Expo, PLoP, IDEA, Web Directions, the Web App Masters Tour, and WebVisions.

    Erin Malone, Principal with Tangible UX, has led design teams and developing social experiences for web and software for over 20 years. Prior to Tangible UX, she spent 4+ years at Yahoo! leading the Platform User Experience Design team on Community products and platforms, helping develop the Yahoo! Open Strategy, building the Yahoo! Design Pattern Library and providing design expertise to YUI (Yahoo! User Interface Library). She led the redesign of the Yahoo! Developer Network, among other Yahoo initiatives.

    Before Yahoo!, Malone was a Design Director at AOL responsible for community applications, Creative Director at AltaVista and chief Information Architect for Zip2. She was the founding editor-in-chief of Boxes and Arrows and author of several articles on interaction design history and design. She is co-author of the book Designing Social Interfaces with Christian Crumlish for O’Reilly Media.

    http://itc.conversationsnetwork.org/shows/detail4883.html

    —Huffduffed by adactio one year ago

  3. SitePoint Podcast #33: Team Opera at WDS09

    "Kevin does the rounds at Web Directions South 2009, asking attendees what has them excited about the Web this year. Later, he corners the team from Opera, who were attending the conference for at least the second year running, to ask them why they like to communicate directly with developers."

    http://www.sitepoint.com/blogs/2009/10/23/podcast-33-team-opera-wds09/

    —Huffduffed by GonzaloGM 3 years ago