Acclaimed science-fiction writer Bruce Sterling will again deliver the Closing Remarks at SXSW Interactive. Sterling’s state-of-the-industry, state-of-the-world rants are one of the true highlights of the event, so don’t miss the 2013 version (vision).
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While many have described the new world of remix culture where “nothing is original,” few have provided practical advice for those of us who find ourselves living and making things in it. Join filmmaker Kirby Ferguson (creator of the video series EVERYTHING IS A REMIX) and artist Austin Kleon (author of NEWSPAPER BLACKOUT and STEAL LIKE AN ARTIST) as they show clips from Kirby’s work and discuss how one best goes about being a creator in the digital age.
The browser wars panel has been an SxSW institution, and gives us a forum to bring browser vendors to to the table to take stock of new developments on the web. As in years past, we’ll bring Mozilla (Firefox), Google (Chrome), Microsoft (IE), Opera (Opera), and maybe Apple (Safari) to the table to speak of developments on the web, and to share their unique perspectives as those who make the platforms on which the web is viewed.
Our tag line this year places tongue firmly in cheek. Interesting chatter continues about applications on the web. What’s the story with browser-based app stores? While we’re at it, microdata has been embraced by Google, Microsoft, and Yahoo, but the web seems underwhelmed by schema.org. And why hasn’t HTML5 video changed our lives already, and why aren’t there any real peer-to-peer apps on the web yet? And, is WebGL ready or just sodden in hype? We’ll get candid on this panel, and take stock of the era of modern browsers, mobile apps, and Angry Birds.
This is Bruce Sterling’s closing talk from SXSW 2012 Interactive.
An advertising agency sparked controversy at the South by Southwest technology conference when it hired homeless people in Austin to act as "Homeless Hotspots." Critics charge that it exploits the homeless. But Megan Garber, a staff writer for The Atlantic, sees some good in the project.
The web is founded on open, decentralised principles. This means anyone can build a site that can link to any other, without any need for proprietary technology. No one owns e-mail, usenet or http, but social services like Facebook and Twitter are—for the most part—silo’d businesses with their own networks and proprietary APIs. You can join them together in code, but they’re not in any way ‘interoperable’.
This panel will explore why large and centralized seems to dominate, whether it’s a bug or a feature. We’ll take a critical eye at new attempts at building distributed social web products like Diaspora. We won’t be focusing on the technical specifications as much as the end user experience and the business models that could support them. If a distributed service wouldn’t be fun, easy to use or profitable, then is there really any point in building one…?
Evan Prodromou, CTO, StatusNet Inc
Founder and creator of the StatusNet open source social platform, Evan is the co-chair of the W3C’s working group on federated social web technologies.
Are we being seduced by the animation and rich UI capabilities of modern browsers at the expense of the underlying platform of the Web?
We’ll explore this by looking at what the Web was, is now, and might become. We’ll look at examples of exciting user interfaces and sophisticated interactions. We’ll also examine some emerging techniques for providing rich user interactions without hurting the web or killing kittens.
Phil Hawksworth, Technical Director, R/GA
After several years working on web applications and consulting on web best practices at technology companies such as Verisign, VMware and BT, Phil made the move into the agency world where he managed development teams and architected solutions on projects for clients including of eBay, Sony and BP.
Phil Hawksworth is a Technical Director at R/GA and enjoys talking about himself in the third person.
With responsive design designers need to rethink the process they go through to work with clients and developers to create successful visual designs. Rather than creating traditional comps, style tiles are a deliverable that help you to communicate with your client, establish a visual language and work iteratively with developers. In this presentation, Samantha will explain how to reinvent your process to leverage Style Tiles as a deliverable.
Samantha Warren is an experienced designer, speaker, and writer who leverages a diverse background in artistic mediums to create compelling and functional web experiences. Focused on designing for content, she is passionate about using the web as a vehicle to tell compelling stories while creating accessible user-experiences. She has been published in .net Magazine and has presented at various industry events, including Design Day in Pittsburgh Pennsylvania and the South By Southwest Interactive Festival in Austin Texas.
Currently Samantha is the Design Director at Phase2 Technology where she uses her past experience working with brands like National Geographic and Choice Hotels International to help non-profits, publications, and associations tell their stories online.
In her personal time she talks about design and the web on her blog, BadAssIdeas.com and spends time with her cross-eyed cat, Grace.
UX designer Amber Case will share insights from her research in cyborg anthropology and talk about what really makes us human.
Amber Case is a Cyborg Anthropologist currently working at Vertigo Software. She founded CyborgCamp, a conference on the future of humans and computers. Her main focus is on mobile software, augmented reality and data visualization, as these reduce the amount of time and space it takes for people to connect with information. Case founded Geoloqi.com, a private location sharing application, out of a frustration with existing social protocols around text messaging and wayfinding. She formerly worked at global advertising agency. In 2010, she was named by Fast Company Magazine as one of the Most Influential Women in Tech.
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O’Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I’m a designer specializing in mobile design strategy and user experience. I’m author of the O’Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston’s WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
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