jordelver / collective / tags / hardware

Tagged with “hardware” (7) activity chart

  1. Chris Anderson: The Makers Revolution - The Long Now

    We’re now entering the third industrial revolution, Anderson said. The first one, which began with the spinning jenny in 1776, doubled the human life span and set population soaring. From the demographic perspective, "it’s as if nothing happened before the Industrial Revolution."

    The next revolution was digital. Formerly industrial processes like printing were democratized with desktop publishing. The "cognitive surplus" of formerly passive consumers was released into an endless variety of personal creativity. Then distribution was democratized by the Web, which is "scale agnostic and credentials agnostic." Anyone can potentially reach 7 billion people.

    The third revolution is digital manufacturing, which combines the gains of the first two revolutions. Factory robots, which anyone can hire, have become general purpose and extremely fast. They allow "lights-out manufacturing," that goes all night and all weekend.

    "This will reverse the arrow of globalization," Anderson said. "The centuries of quest for cheaper labor is over. Labor arbitrage no longer drives trade." The advantages of speed and flexibility give the advantage to "locavore" manufacturing because "Closer is faster." Innovation is released from the dead weight of large-batch commitments. Designers now can sit next to the robots building their designs and make adjustments in real time.

    Thus the Makers Movement. Since 2006, Maker Faires, Hackerspaces, and TechShops (equipped with laser cutters, 3D printers, and CAD design software) have proliferated in the US and around the world. Anderson said he got chills when, with the free CAD program Autodesk 123D, he finished designing an object and moused up to click the button that used to say "Print." This one said "Make." A 3D printer commenced building his design.

    Playing with Minecraft, "kids are becoming fluent in polygons." With programs like 123D Catch you can take a series of photos with your iPhone of any object, and the software will create a computer model of it. "There is no copyright on physical stuff," Anderson pointed out. The slogan that liberated music was "Rip. Mix. Burn." The new slogan is "Rip. Mod. Make."

    I asked Anderson, "But isn’t this Makers thing kind of trivial, just trailing-edge innovation?" "That’s why it’s so powerful," Anderson said. "Remember how trivial the first personal computers seemed?"

    — by Stewart Brand

    http://longnow.org/seminars/02013/feb/19/makers-revolution/

    —Huffduffed by adactio 2 months ago

  2. Open Source Rockets

    Portland State Aerospace Society (PSAS) is a student aerospace engineering project at Portland State University. We’re building ultra-low-cost, open hardware and open source rockets that feature perhaps the most sophisticated amateur rocket avionics systems out there today.

    With the new proposed NASA budget eliminating the US manned spaceflight program and a heap of small private space companies popping up, the way we think about getting to space is changing. Is there room for open source in this brave new (space) world? PSAS has been working on open source avionics and hardware for small rockets for several years. We present our experience with, and thoughts on the future of, open source rocketry.

    http://opensourcebridge.org/sessions/407

    —Huffduffed by adactio one year ago

  3. Andrew Fisher — How the web is going physical

    In 2020 there will be nearly 10 times as many Internet connected devices as there are human beings on this planet. The majority of these will not have web browsers. When it comes to the “Internet of Things”, web designers and developers are uniquely placed to create, connect and produce innovative new ways for these devices to be used.

    We are used to mashing up disconnected data sets, playing with APIs and designing for constantly moving standards in order to create compelling digital user experiences. “Old school” engineers are struggling to keep pace due to long processes for product and service design but as web creators we understand the value of rapid prototyping, user feedback and quick iterations. As developers, we play daily with a bewildering array of technologies that span networks, servers and user interfaces. As designers, we understand the nature of beautiful but usable technology.

    These skills, and our innate understanding of how interconnectedness enhances and creates engaging user experiences, mean that web creators will be critical for the next generation of Internet enabled Things in our world. From a potplant that tweets when it needs water to crowd sourcing pollution data with sensors on people’s windows and visualising it on Google Maps these are the new boundaries of the web creator’s skills. Have you ever dreamt of sending your phone to the edge of space to take a picture of a country? Or how about a robot you can control via a web browser?

    By exploring examples of things in the wild right now and delving into practical guidance for for getting started, this session will demonstrate how easy it is for web designers and developers to build Internet connected and aware Things.

    About Andrew Fisher

    Andrew Fisher is deeply passionate about technology and is constantly tinkering with and breaking something — whether it’s a new application for mobile computing, building a robot, deploying a cloud or just playing around with web tech. Sometimes he does some real work too and has been involved in developing digital solutions for businesses since the dawn of the web in Australia and Europe for brands like Nintendo, peoplesound, Sony, Mitsubishi, Sportsgirl and the Melbourne Cup.

    Andrew is the CTO for JBA Digital, a data agency in Melbourne Australia, where he focuses on creating meaning out of large, changing data sets for clients. Andrew is also the founder of Rocket Melbourne, a startup technology lab exploring physical computing and the Web of Things.

    http://www.webdirections.org/resources/andrew-fisher-how-the-web-is-going-physical/

    —Huffduffed by adactio one year ago

  4. BBC Outriders — Histories, stories and current tales

    Jamillah Knowles’s Outriders podcast featuring Andrew Back reporting from a meeting of the Open Source Hardware User Group http://oshug.org hosted by BBC Learning Development.

    http://www.bbc.co.uk/blogs/outriders/2011/02/histories_stories_and_current.shtml

    —Huffduffed by adactio 2 years ago

  5. DIY ‘Hackers’ Tinker Everyday Things Into Treasure : NPR

    Most people think of a hacker as someone who breaks into computer networks, but many in the do-it-yourself movement have adopted the term for themselves. DIY hackers take everyday items and hack, or modify, them to serve new purposes. In the last few years, work spaces dedicated to their craft have been sprouting up all over North America.

    http://www.npr.org/2010/11/12/131268511/diy-hackers-tinker-everyday-things-into-treasure

    —Huffduffed by adactio 2 years ago

  6. From Pixels to Plastic

    As a point of departure, Matt Webb introduces us to the concept of Generation C, a generation not defined by age but by a mindset shaped by the internet. People in Generation C are connected in communities, are creatively involved, and like to control their surroundings.

    Designing products that appeal to Generation C involves looking at the experience that products produce and treating experience as a design surface on which to work. Using entertaining examples, Matt illustrates the colors in the experience pallet. He discusses the enjoyment we get out of watching familiar things happen, why we like to work with semi-autonomous things, and the pleasure we get from conceiving complex activities as a single object.

    This design philosophy tends to blur the boundaries between hardware, software, and the Web. Concepts like desktop widgets can be abstracted to new products that transcend the computer desktop. Pixels can become plastic.

    From: http://itc.conversationsnetwork.org/shows/detail3491.html?loomia_si=t0:a16:g2:r2:c0.183942:b16407789

    —Huffduffed by adactio 4 years ago

  7. The Order Of Death

    By Public Image Limited. From the soundtrack of the cult British indie sci-fi film Hardware.

    The whole soundtrack is online here: http://www.everythingisundercontrol.org/soundtrack.html

    —Huffduffed by adactio 4 years ago