jeffvancampen / Jeff Van Campen

There are no people in jeffvancampen’s collective.

Huffduffed (10) activity chart

  1. Loving Your Player With Juicy Feedback

    The games we love also love us back — mostly, by reflecting our successes and failures in delicious ways. This talk will explore the concept of feedback in game design, using examples drawn from both personal & professional experience. We’ll examine a variety of feedback mechanisms (good and bad), and discuss how lessons drawn from these examples can be applied to any user experience.

    http://2009.dconstruct.org/schedule/robinhunicke/

    Robin is a Game Designer and Producer who specializes in new IP aimed at reaching new players. Her titles include MySims and Steven Spielberg’s BAFTA award-winning BOOM BLOX franchise — both made for Nintendo Wii. She recently joined thatgamecompany, whose recent Playstation Network releases Flow and Flower are celebrated for their beauty, whimsy and zen-like economy of action.

    —Huffduffed by jeffvancampen 2 months ago

  2. What’s Next? How Mobile is Changing Design by Brian Fling

    Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way we look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow.

    http://2009.dconstruct.org/schedule/brianfling/

    Brian Fling has been a leader in creating interactive experiences for both the web and mobile mediums. He has worked with hundreds of businesses from early stage start-ups to Fortune 50 companies to leverage new media around the needs of real peoples.

    —Huffduffed by jeffvancampen 4 months ago

  3. Elements of a Networked Urbanism by Adam Greenfield

    "Cities are palimpsests. They are layered representations of experience over time."

    http://2009.dconstruct.org/schedule/adamgreenfield/

    —Huffduffed by jeffvancampen 4 months ago

  4. The Seven Rules for Great Web Application Design

    In this lively and interactive session, Robert Hoekman, Jr., the author of ‘Designing the Obvious’ and ‘Designing the Moment’, uses the audience to reveal the 7 essential design principles for achieving great application design and the psychology behind them. And he does it all without a single bullet point (gasp!).

    From: http://sxsw.com/taxonomy/term/44?page=8

    —Huffduffed by jeffvancampen 8 months ago

  5. Endangered languages, lost knowledge and the future

    Daniel Everett discusses the Pirahã and their language. The language has no words for numbers, no words for right and left and lacks any examples of recursion. This last trait forces us to rethink everything we thought we knew about language.

    The discussion of the Pirahã language itself is excellent, but Everett’s discussion of why endangered languages need to be preserved is absolutely fascinating. His recommendations for preserving endangered languages include preserving natives speaker’s land and their heath. He also recommends studying and documenting these languages over a long period of time, as he has done with the Pirahã language.

    From http://www.longnow.org/projects/seminars/

    More information on this seminar is available at http://blog.longnow.org/2009/03/23/daniel-everett-endangered-languages-lost-knowledge-and-the-future/

    —Huffduffed by jeffvancampen 8 months ago

  6. SxSW 2009 WaSP Annual Meeting

    For years, WaSP’s role has been to evangelize web standards, but lately we’ve been preaching to the choir. Consequently, WaSP is shifting its focus to education and advocacy. Come find out what we’ve been doing this year and where we’re planning to go. You may even decide to join us on the ride.

    Derek Featherstone Further Ahead, Aaron Gustafson Principal, Easy! Designs LLC, Glenda Sims Sr Systems Analyst, University of Texas at Austin, Stephanie Sullivan W3Conversions, Henny Swan Web Evangelist, Opera.

    From: http://sxsw.com/interactive/news/videos_and_podcasts

    —Huffduffed by jeffvancampen 9 months ago

  7. Web Directions South: August de los Reyes - Predicting the past

    A new inflection point in human-computer interaction is upon us. Along with other technologies, Microsoft Surface marks a departure from graphical user interface or GUI into the world of Natural User Interface or NUI. This talk begins with discussion of emotional design and its importance in the future of society. The lens shifts to how one design team is thinking about designing for a new era in which emotional intent and intuitive interaction are the imperative. Using theoretical models drawn from a mix of history, science, philosophy, and even video game design, this presentation reveals principles behind experience design for Microsoft Surface and beyond.

    From http://www.webdirections.org/resources/august-de-los-reyes-predicting-the-past/

    —Huffduffed by jeffvancampen 9 months ago

  8. SpoolCast: The History of Interaction with Bill Verplank

    A fascinating discussion with Bill Verplank about the early days of of interaction design.

    His discussion of the three paradigms of interaction design (computer as intelligence/brain, computer as person/life, computer as agent) is superb.

    From http://www.uie.com/brainsparks/2008/09/02/spoolcast-the-history-of-interaction-with-bill-verplank/

    —Huffduffed by jeffvancampen 9 months ago

  9. You are (Mostly) Here: Digital Space & The Context Problem

    Andrew Hinton discusses the problem of context. He gives summary of how context changes our understanding of various objects - from art to photographs to territories. In the digital realm, he contends that we are actively creating context: "The Map creates the Territory." The result is a kind of context collapse that we don’t yet have the language or tools to deal with.

    He sees the creation of context and the creation of a language to describe it as one of the primary jobs of information architecture.

    The slides for this presentation are available on slideshare: http://www.slideshare.net/andrewhinton/thecontextproblem-presentation

    —Huffduffed by jeffvancampen 9 months ago

  10. Lessons from Slime Mold: How to Survive and Thrive in Ever-Changing Organizational Environments – Kate Rutter

    Kate Rutter of Adaptive Path gives a fantastic presentation on what one of nature’s oldest organisms, the slime mold, can teach us about communication.

    I only wish I could see the videos she showed of slime mold communication.

    —Huffduffed by jeffvancampen 9 months ago

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Tags

design brighton conference dconstruct dconstruct09 ia information architecture interaction interaction design sxsw ux adaptive path amazon anthropology brazil chi communication computer human interaction context emotion emotional design experience design ia summit 09 innovation interface interview ixd language linguistics long now metaphors microsoft surface natural user interface nui parc pirahã play salt seminar slime mold standards stewart brand theory user expereince user experience wasp web standards xerox parc 2009

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