jeffsebring / collective / tags / learning

Tagged with “learning” (11) activity chart

  1. Nicholas Negroponte: Beyond Digital - The Long Now

    In education, Negroponte explained, there’s a fundamental distinction between "instructionism" and "constructionism." "Constructionism is learning by discovery, by doing, by making. Instructionism is learning by being told." Negroponte’s lifelong friend Seymour Papert noted early on that debugging computer code is a form of "learning about learning" and taught it to young children.

    Thus in 2000 when Negroponte left the Media Lab he had founded in 1985, he set out upon the ultimate constructionist project, called "One Laptop per Child." His target is the world’s 100 million kids who are not in school because no school is available. Three million of his laptops and tablets are now loose in the world. One experiment in an Ethiopian village showed that illiterate kids can take unexplained tablets, figure them out on their own, and begin to learn to read and even program.

    In the "markets versus mission" perspective, Negroponte praised working through nonprofits because they are clearer and it is easier to partner widely with people and other organizations. He added that "start-up businesses are sucking people out of big thinking. So many minds that used to think big are now thinking small because their VCs tell them to ‘focus.’"

    As the world goes digital, Negroponte noted, you see pathologies of left over "atoms thinking." Thus newspapers imagine that paper is part of their essence, telecoms imagine that distance should cost more, and nations imagine that their physical boundaries matter. "Nationalism is the biggest disease on the planet," Negroponte said. "Nations have the wrong granularity. They’re too small to be global and too big to be local, and all they can think about is competing." He predicted that the world is well on the way to having one language, English.

    Negroponte reflected on a recent visit to a start-up called Modern Meadow, where they print meat. "You get just the steak—-no hooves and ears involved, using one percent of the water and half a percent of the land needed to get the steak from a cow." In every field we obsess on the distinction between synthetic and natural, but in a hundred years "there will be no difference between them."

    http://longnow.org/seminars/02013/apr/17/beyond-digital/

    —Huffduffed by adactio 3 weeks ago

  2. On Point: Artificial Intelligence and Deep Learning

    A.I., artificial intelligence, has had a big run in Hollywood. The computer Hal in Kubrick’s “2001” was fiendishly smart. And plenty of robots and server farms beyond HAL. Real life A.I. has had a tougher launch over the decades. But slowly, gradually, it has certainly crept into our lives.

    Think of all the “smart” stuff around you. Now an explosion in Big Data is driving new advances in “deep learning” by computers. And there’s a new wave of excitement.

    Guests: Yann LeCun, professor of Computer Science, Neural Science, and Electrical and Computer Engineering at New York University.

    Peter Norvig, director of research at Google Inc.

    http://onpoint.wbur.org/2012/11/29/deep-learning

    —Huffduffed by adactio 5 months ago

  3. The Atlantic Meets The Pacific: Exploring the Future of Gaming and Alternate Realities with Will Wright

    Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific".

    http://www.uctv.tv/search-details.aspx?showID=22776

    —Huffduffed by adactio one year ago

  4. Sir Ken Robinson Speaks at the RSA

    Sir Ken Robinson, one of the world’s most inspirational speakers on creativity, education and enterprise, visits the RSA to share new thinking on ‘The Element’ - the point at which natural talent meets personal passion.

    In a new book, Sir Ken argues that we are all born with tremendous natural capacities, but that we lose touch with them as we spend more time in the world. Whether it’s a child bored in class, an employee being misused or just someone who feels frustrated but can’t quite explain why, too many people don’t know what they are really capable of achieving. And education, business and society as a whole are losing out.

    At a time of deepening recession, we simply cannot afford to squander the skills and talents that will be vital to our future economic prosperity. Sir Ken will show how we can nurture our creative potential more fully and consider: What is required for organisations to survive in a difficult economic climate? What skills are successful business people exercising to maintain productivity, faced with increased competition, fluctuating markets and rapid advancements in technology? How do we prepare the workforce to meet these challenges and help them, individually and collectively, to realise their potential to be creative and innovative, using foresight and informed risk-taking?

    From: http://www.thersa.org/events/audio-and-past-events/the-element

    —Huffduffed by mb one year ago

  5. Robert K. Logan on The Origin and Evolution of Language

    University of Toronto Physics professor Robert K. Logan on The Origin and Evolution of Language and the Emergence of Concepts

    Video: http://www.youtube.com/watch?v=TROf_rwM_6k

    —Huffduffed by adactio one year ago

  6. Reith Lectures Archive: 1996 4. A Web Of Words

    Professor Jean Aitchison delivers her fourth Reith Lecture from her series entitled ‘The Language Web’. She examines the word-learning ability inbuilt in humans, and explains how we manage to recall words at speed when we need them.

    http://www.bbc.co.uk/podcasts/series/rla76/all

    —Huffduffed by adactio one year ago

  7. Reith Lectures Archive: 1996 3. Building the Web

    Professor Jean Aitchison delivers her third Reith Lecture from her series entitled ‘The Language Web’. She examines the predictable way in which the language web develops in children and how adults can help, and sometimes slow down, a child’s progress.

    http://www.bbc.co.uk/podcasts/series/rla76/all

    —Huffduffed by adactio one year ago

  8. Where good ideas come from

    People often credit their ideas to individual "Eureka!" moments. But Steven Johnson shows how history tells a different story. His fascinating tour takes us from the "liquid networks" of London’s coffee houses to Charles Darwin’s long, slow hunch to today’s high-velocity web.

    —Huffduffed by adactio 2 years ago

  9. NYPL: Adam Gopnik with Steven Pinker - How Far Can Darwin Take Us?

    Adam Gopnik, author of Angels & Ages, A Short Book About Darwin, Lincoln and Modern Life and Steven Pinker, author of The Blank Slate and many other works, will discuss a fundamental question: How far can Darwin take us as a guide to why we are the way we are?

    Both outspoken appreciators of Darwin, Adam Gopnik and Steven Pinker will compare their visions—perhaps complementary, perhaps contrasting—of what Darwin’s legacy is on the two hundredth anniversary of his birth.

    http://www.nypl.org/research/chss/pep/pepdesc.cfm?id=5219

    —Huffduffed by adactio 3 years ago

  10. Serious Games

    Stephen Berlin Johnson brings a unique perspective to the consideration of the cultural impact of video games. Until recently, the discussion of video games focused primarily on the negative aspects – the violence, immorality and potential for addiction. He points out that this conversation has shifted and is beginning to accept that there are positive benefits inherent in playing video games.

    Johnson argues that judgment of video games should consider the intellectual and problem solving skills they require. The games of today are quite different from those of 25 years ago. They have become more complex and challenging. There is much more required of a player in order to be successful. The player must observe and learn the rules of participation, develop strategies for moving forward, and constantly make decisions based upon feedback received from the game. The development of these strategic and critical thinking skills, balanced with the need for moderation and participation in other activities, make it reasonable to accept that video games can have a positive impact upon society.

    This talk was from the Serious Games session at Pop!Tech. The other speakers in this session were Edward Castronova and Ivan Marovic. The question and answer period for all three speaker can be heard at the end of this talk.

    From: http://itc.conversationsnetwork.org/shows/detail774.html

    —Huffduffed by adactio 4 years ago

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