jaronbarends / tags / social

Tagged with “social” (11) activity chart

  1. SpoolCast: Sharing Stories as Data: Building PatientsLikeMe’s Community – Q&A with Kate Brigham » UIE Brain Sparks

    Communities thrive when there is a common ground and a shared understanding. Connecting and feeling like you belong are essential parts of a community. PatientsLikeMe has created an online community for people struggling with life changing medical conditions. Here they can find support and share their experiences.

    Kate Brigham is the Patient Experience Manager at PatientsLikeMe. Rather than focusing solely on forums and discussion, she has helped create an environment that encourages sharing amongst the patients. Through their similar experiences and shared vocabulary, patients create a support structure. In this podcast, Kate talks to Jared Spool about how PatientsLikeMe uses data visualizations to enhance the level of understanding within the community.

    —Huffduffed by jaronbarends one year ago

  2. SitePoint Podcast #141: Pygg with Andy White » SitePoint

    Louis Simoneau (@rssaddict) interviews Andy White (@arcwhite) from startup incubator Pollenizer on their social payment startup, Pygg

    —Huffduffed by jaronbarends one year ago

  3. Focusing In On the Future of Social Photography

    Instagram closes $7 million in funding. Path supposedly rebuffs a $120 million acquisition offer from Google. Over a 100 million photos are uploaded to Facebook each day. There is a renaissance in social photography. The relatively new field, started by Flickr only a few years ago and dominated by Facebook today is seeing a flurry of new, predominantly mobile entrants, all showing promising early traction. Photos are becoming instantly shareable and are being marked-up with a vast array of data from face-tags to geo-location to paint a more complete story of the "captured moment" than ever before. We explore the convergence of photography with mobile and social technologies, discuss whether the new startups in this field are fad or future, and imagine what the long-term future of social photography might look like, including its cultural, commercial, and social implications.

    —Huffduffed by jaronbarends one year ago

  4. Dear Miss Manners

    The social web is now a teenager –awkward, arrogant, snarky, fearless, experimental and open. She is shaking things up and having a major impact on our culture, social dynamics and etiquette. What are the new social dynamics and cultural impacts of all these tools and technologies?

    This session will explore the emerging etiquette issues of our participatory hyper-connected world. What are the new rules? How are our relationships, culture and business assumptions changing? Do we understand the impact of this new relationship persistance?

    • Do I have to ask before I post a photo of a friend online? Who has editorial approval?

    • Am I required to respond to every inbound communication I receive or is “ignoring” an accepted response?

    • Where is the line between encouraging participation and being just plain annoying?

    • What are you doing mucking up my activity stream?

    • What the heck is a “friend” anyway?

    How do we design, build and manage these new spaces? What are the new rules of the online commons and the associated appropriate etiquette? This participatory session will ask attendees to contribute their own real world examples and will lay out a new framework for a new social contract. It’s our job to decide what we want our web teenager to be when she is all grown-up.

    —Huffduffed by jaronbarends 2 years ago

  5. Lisa Herrod — The Age of Awareness

    Social innovation, service design and even augmented reality are now presenting real and interesting opportunities for us as traditional web practitioners. Combined with inclusive design practices, this opens up a fantastic world of change for both us and the people for whom we design.

    http://www.webdirections.org/resources/lisa-herrod-the-age-of-awareness/

    —Huffduffed by jaronbarends 2 years ago

  6. Designing for play at @media 2010

    Taking ideas from game design, musical instrument design, and play-​​acting techniques including improv and bodystorming, Christian will address the role of play in digital experiences and how we can design to foster and encourage play rather than squeeze all the joy out of life one pixel at a time.

    —Huffduffed by jaronbarends 2 years ago

  7. Tipping the Scales: Bringing Social Networking within the Enterprise

    In 2009, a pilot was launched by Raytheon Company to determine the value of social networking. In this session aimed at Information Architects interested in deploying social networking in organizations, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory.

    —Huffduffed by jaronbarends 2 years ago

  8. Closing the gap between people’s online and real life social network – Paul Adams

    From IA Summit 2010:

    In the next few years, the most successful social media experiences will be the ones that understand how our offline and online worlds connect and interact. But our tools are still crude. The good news is that despite the complexity involved in understanding human relationships, we can study offline and online communication and create design principles to support what we find. In his presentation, Paul Adams speaks about what he has learned from over two years of research into people’s online and offline relationships.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-2

    —Huffduffed by jaronbarends 2 years ago

  9. The Impact of Social Models – Luke Wroblewski

    How a product’s social model is set up can impact not only who contributes, but how much, and why. From permission-based subscriptions to one-click follows, Luke will discuss the attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications.

    —Huffduffed by jaronbarends 3 years ago

  10. Christian Crumlish – Designing social interfaces

    Designing for social interaction is hard. People are unpredictable, consistency is a mixed blessing, and co-creation with your users requires a dizzying flirtation with loss of control. Christian will present the dos and don’ts of social web design using a sampling of interaction patterns, design principles and best practices to help you improve the design of your digital social environments.

    —Huffduffed by jaronbarends 3 years ago

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