Designing for multitouch, and multiple touchpoints

In this ‘warts and all’ case study we’ll report on a project to design and develop a multi-touch gestural and tangible user interface that allows visitors to a retail store to interact and learn about products for sale. We will cover issues of developing a user experience that successfully bridges the physical and online worlds, and discuss challenges of designing for gestural and tangible users interfaces, including how to design for 360 degrees, designing for simultaneous control, and working without standards.

Also huffduffed as…

  1. Designing for multitouch, and multiple touchpoints

    —Huffduffed by theJBJshow on December 14th, 2010

  2. Designing for multitouch, and multiple touchpoints

    —Huffduffed by trinefalbe on September 6th, 2010

  3. Designing for multitouch, and multiple touchpoints

    —Huffduffed by boon on December 10th, 2010

Possibly related…

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    —Huffduffed by Clampants 4 years ago

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    —Huffduffed by boxman 2 years ago

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    —Huffduffed by portenkirchner 11 months ago