irkman / tags / internet

Tagged with “internet” (6) activity chart

  1. How the Internet will (one day) transform government - Clay Shirky - TED Global 2012

    The open-source world has learned to deal with a flood of new, oftentimes divergent, ideas using hosting services like GitHub — so why can’t governments? In this rousing talk Clay Shirky shows how democracies can take a lesson from the Internet, to be not just transparent but also to draw on the knowledge of all their citizens.

    Clay Shirky argues that the history of the modern world could be rendered as the history of ways of arguing, where changes in media change what sort of arguments are possible — with deep social and political implications.

    —Huffduffed by irkman 8 months ago

  2. Daniel Suarez: Daemon: Bot-mediated Reality

    Forget about HAL-like robots enslaving humankind a few decades from now, the takeover is already underway. The agents of this unwelcome revolution aren’t strong AIs, but “bots”– autonomous programs that have insinuated themselves into the internet and thus into every corner of our lives. Apply for a mortgage lately? A bot determined your FICA score and thus whether you got the loan. Call 411? A bot gave you the number and connected the call. Highway-bots collect your tolls, read your license plate and report you if you have an outstanding violation.

    Bots are proliferating because they are so very useful. Businesses rely on them to automate essential processes, and of course bots running on zombie computers are responsible for the tsunami of spam and malware plaguing Internet users worldwide. At current growth rates, bots will be the majority users of the Net by 2010.

    —Huffduffed by irkman 2 years ago

  3. Mobile First

    For years, most Web teams have designed for the desktop. Mobile, if it even happened, was a port off the desktop version, designed and built before anyone even considered the mobile experience. This made perfect sense for a while. Browsing the Web on mobile phones was painful; carriers controlled access to the Web on their devices; and mobile network speeds made everything often grind to a halt.

    But things have changed so dramatically over the past few years that starting with the desktop may be an increasingly backwards way of thinking about a Web product. Designing for mobile first can not only open up new opportunities for growth, it can lead to a better overall user experience for a Web site or application.

    In this presentation, Luke Wroblewski will dig into the three key reasons to consider mobile first: mobile is seeing explosive growth; mobile forces you to focus; and mobile extends your capabilities.

    —Huffduffed by irkman 2 years ago

  4. Merlin Mann: Productivity Demiurge (or) My Job Isn’t Abusive, I Just Ran Into The Door

    —Huffduffed by irkman 2 years ago

  5. Clay Shirky at O’Reilly Media Gov 2.0 Summit

    In 2009, Apps For Democracy invited people to freely create applications using raw data generated by the federal government. Within 30 days there were over 40 working applications produced, and Apps For Democracy continues to be a success. However the 2005 L.A. Times wikitorial regarding the War in Iraq ended up at the opposite extreme in less than 48 hours, as debates turned into "flame wars" and indecent disrespect.

    Clay Shirky discusses the difference between these efforts to engage the public, and briefly unpacks three important points to keep in mind when attempting to harness collaborative participation: The nature of the "Contract with the Users"; the need to accomodate the unpredictability of the users; and the danger of "Heisenberg’s press release".

    Shirky also weaves in an experiment by Uri Gneezy and Aldo Rustichini published in The Journal of Legal Studies on how the absence of clarity or firmness of clarity affects users behavior.

    From: http://itc.conversationsnetwork.org/shows/detail4411.html

    —Huffduffed by irkman 3 years ago

  6. Long Now: Six Easy Steps to Avert the Collapse of Civilization

    Neuroscientist and fiction writer David Eagleman presents "Six Steps to Avert the Collapse of Civilization."

    Civilizations always think they’re immortal, Eagleman says, but they nearly always perish, leaving "nothing but ruins and scattered genetics." It takes luck and new technology to survive. We may be particularly lucky to have Internet technology to help manage the six requirements of a durable civilization

    http://fora.tv/2010/04/01/Six_Easy_Steps_to_Avert_the_Collapse_of_Civilization

    —Huffduffed by irkman 3 years ago