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Tagged with “games” (6) activity chart

  1. In Japan, Mobile Startups Take Gaming To Next Level : NPR

    An estimated one out of every three Japanese are signed up to play games on their cell phones, helping to grow a mobile gaming juggernaut that’s currently dominated by a few Japanese startups. Now, those same startups are eyeing a new playing field — the U.S.

    http://www.npr.org/2012/08/23/159575805/in-japan-mobile-startups-take-gaming-to-next-level

    —Huffduffed by briansuda 8 months ago

  2. The Atlantic Meets The Pacific: Exploring the Future of Gaming and Alternate Realities with Will Wright

    Will Wright, creator of the Sims and the Spore, talks about the future of video games and digital learning in this conversation with Alexis Madrigal of The Atlantic. This program is part of The Atlantic Meets The Pacific, sponsored by the Atlantic and UC San Diego. Series: "The Atlantic Meets The Pacific" [Public Affairs] [Science] [Show ID: 22776]

    http://www.uctv.tv/search-details.aspx?showID=22776

    —Huffduffed by briansuda one year ago

  3. Carcassonne Tips

    —Huffduffed by briansuda one year ago

  4. Beyond Check-Ins: Location Based Game Design

    This dual presentation will explore common play elements in location-based games. We’ll analyze the popular "Check-In" mechanic (used by products like FourSquare and GoWalla), and take a look at the business and social forces that have influenced its emergence as the popular geo game model. The presentation will compare current location-based products, charting their strengths and weaknesses to identify where we believe large areas of opportunity exist in the market. We’ll evaluate the challenges and untapped opportunities of Geo Games from the technological and design perspectives of the two presenters. We’ll outline how the limitations in location technology can be an elegant part of the game design itself, and how new innovations will help to create richer and more immersive parallel worlds. We’ll describe why we think its time to move beyond "social" Check-In systems, to “true games” that engage, challenge, and stimulate players.

    —Huffduffed by briansuda 2 years ago

  5. The Pipeline #53: Craig Adams - 5by5

    Craig Adams, creator of Superbrothers: Sword & Sworcery joins Dan Benjamin to talk about creating the game, Steve Jobs and Nintendo’s Miyamoto, the importance of crafting user experience, impossible transitions, and “pretending long enough” to be successful.

    —Huffduffed by briansuda 2 years ago

  6. On the media: influence of gaming

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    —Huffduffed by briansuda 2 years ago