"… This week: All signs point to an iPhone 4 announcement, HTC Aria gets a launch date, AT&T ups its early terminations fees, AT&T tries to eliminate data congestion in NYC, Flash 10.1 for Android gets a review, how to run Hulu on your Android device, Holiday Inn lets you use your phone as a room key, and the iPad outsells the netbook." http://mobile.tutsplus.com/freebies/podcasts/mobiletuts-podcast-3-may-22nd-28th-2010/
This week on the Roundtable: the App Store revolution. Something funny has happened to software. While the model we all grew up with for the distribution of software was mostly to buy it through retail channels or other resellers, or maybe direct from manufacturers, another model emerged and has proven successful by Apple: the App Store. In this model, there is one and only one outlet for software, and it’s run by the people who make the hardware. And, critically, you can’t get a product into the store unless the hardware maker approves it.
The app store concept is spreading to other mobile platforms and may become a part of general-purpose computing and game platforms as well. It’s changing how software is made, sold, distributed, and priced. To discuss these and related topics: Sebastian Rupley, editor in chief of the GigaOm network, which publishes, among other things, a great tech analysis site. Via remote from our New York office, CNET Senior Writer Maggie Reardon, who covers mobile and Web-based businesses.
In this increasingly mobile world, how do you develop applications that work on iPhone, Android, and BlackBerry?
We recently teamed up with our friends at Gist to answer this question as part of a podcast interview with Michael Surkan at Practical Software, the official podcast for the Software Engineering Productivity group on LinkedIn.
We found that there is no silver bullet to mobile cross-platform development. For some applications the iPhone is a must, for others you need to be on the BlackBerry. In addition today it’s impossible to ignore Android.
Both Gist and Sensobi agree that it is important to use native features to build the best app possible for each device rather than trying to target the lowest common denominator in the hope of having a transportable code-base.
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.