Emotional Design for the World of Objects

Welcome to the world of atoms. Remember when the mantra was that bits were more important than atoms? That we could dispense with physical things because information was all that mattered? Well, that was nonsense then and it is nonsense now.

The human body is part of the physical world. It savors touch and feeling, movement and action. How else to explain the popularity of physical devices, of games that require gestures, and full-body movement?

Want to develop for this new world? There are new rules for interacting with the world, new rules for the developers of systems. But the new rules still follow the old principles. Let’s not throw away the old lessons of interaction. In fact, these become even more important than ever before. And yes, there are some new things to learn as well, new technologies to master, new words to learn.

Today the need is for complex, rich, emotionally satisfying things. It is no longer just about function and service. Those are still important, but they are taken for granted. Today we must add convenience and comfort, fun and excitement, pleasure. We needed to develop applications that both delivered real value but also was high in emotional value, experience, and engagement.

http://2011.dconstruct.org/conference/don-norman

Dr. Don Norman is the author or co-author of fourteen books, with translations into sixteen languages, including: The Design of Everyday Things, Things That Make Us Smart, and The Invisible Computer. Business Week has called this the bible of the ‘post PC’ thinking. His latest book, Emotional Design: Why we love (or hate) everyday things marks the transition from usability to aesthetics, but with the emphasis on a well-rounded, cohesive product that looks good, works well, and gives pride to the owner. The well-rounded product, says Don, will enhance the heart as well as the mind, being a joy to behold, to use, and to own.

Also huffduffed as…

  1. Emotional Design for the World of Objects

    —Huffduffed by paulo72 on December 3rd, 2011

  2. Emotional Design for the World of Objects

    —Huffduffed by mealybar on September 26th, 2011

  3. Emotional Design for the World of Objects

    —Huffduffed by dConstruct on September 26th, 2011

  4. Emotional Design for the World of Objects

    —Huffduffed by nestorrojas on June 30th, 2012

  5. Emotional Design for the World of Objects

    —Huffduffed by banterability on September 28th, 2011

  6. Emotional Design for the World of Objects

    —Huffduffed by alastc on September 26th, 2011

  7. Emotional Design for the World of Objects

    —Huffduffed by tkadlec on September 26th, 2011

  8. Emotional Design for the World of Objects

    —Huffduffed by tribehut on January 6th, 2012

  9. Emotional Design for the World of Objects

    —Huffduffed by foxes96 on November 15th, 2011

  10. Emotional Design for the World of Objects — dConstruct Audio Archive

    —Huffduffed by Nath101 on February 4th, 2012

  11. Emotional Design for the World of Objects — dConstruct Audio Archive

    —Huffduffed by jbarreiros on February 9th, 2012

  12. Emotional Design for the World of Objects

    —Huffduffed by PeteWilliams on September 26th, 2011

  13. Emotional Design for the World of Objects

    —Huffduffed by BenjaminParry on September 26th, 2011

  14. Emotional Design for the World of Objects

    —Huffduffed by olafursverrir on October 2nd, 2011

  15. Emotional Design for the World of Objects

    —Huffduffed by marks on October 4th, 2012

  16. Emotional Design for the World of Objects

    —Huffduffed by Karmatype on March 28th, 2012

  17. Don Norman — dConstruct 2011

    —Huffduffed by thepru on September 27th, 2011

  18. Emotional Design for the World of Objects

    —Huffduffed by lewisnyman on October 6th, 2011

  19. Emotional Design for the World of Objects

    —Huffduffed by corntoole on February 19th, 2012

  20. Emotional Design for the World of Objects

    —Huffduffed by caseymalcolm on October 6th, 2011

  21. Emotional Design for the World of Objects

    —Huffduffed by Weltenkreuzer on October 11th, 2011

  22. Emotional Design for the World of Objects

    —Huffduffed by peterfromhorwich on October 12th, 2011

  23. Emotional Design for the World of Objects

    —Huffduffed by Hilary on November 9th, 2012

  24. Emotional Design for the World of Objects

    —Huffduffed by Racheldoes on December 2nd, 2011

  25. Emotional Design for the World of Objects

    —Huffduffed by ejazasi on December 31st, 2011

  26. Emotional Design for the World of Objects — dConstruct Audio Archive

    —Huffduffed by across on February 18th, 2012

  27. Emotional Design for the World of Objects

    —Huffduffed by iainc on February 27th, 2012

  28. Emotional Design for the World of Objects

    —Huffduffed by naphtalena on March 2nd, 2012

  29. Emotional Design for the World of Objects

    —Huffduffed by bigCandy on April 2nd, 2012

  30. Emotional Design for the World of Objects

    —Huffduffed by javiermotis on July 8th, 2012

  31. Emotional Design for the World of Objects

    —Huffduffed by yourdigigirl on August 26th, 2012

  32. Emotional Design for the World of Objects

    —Huffduffed by badly on November 23rd, 2012

  33. Emotional Design for the World of Objects

    —Huffduffed by ead74 on March 15th, 2013

  34. Emotional Design for the World of Objects

    —Huffduffed by swatik on March 18th, 2013

Possibly related…

  1. Experience and the Emotion Commotion

    The competitive environment for technology is changing, and its impact on experience design is deep: capabilities, features, and functions are no longer enough. Emotional engagement will distinguish successful consumer experiences of the future. Designing in this world requires we change the way we think about people and products. This presentation provides a brief overview of a counter-intuitive emotional design approach and its application to one of the hallmarks of the next phase in interaction design: Natural User Interface.

    http://2009.dconstruct.org/schedule/augustdelosreyes/

    August de los Reyes is the Principal Director of User Experience for Microsoft Surface, a team dedicated to pioneering natural and intuitive ways to interact with technology.

    August is a member of the Advanced Studies Program at the Harvard University Graduate School of Design where he received an MDesS with Distinction for his research in product design and emotion. A guest design faculty member at the University of Washington, he was a 2007-2008 visiting associate at the Oxford Internet Institute. He is working on his next book entitled The Poetics of Everyday Objects.

    —Huffduffed by dConstruct 3 years ago

  2. Beyond Usability: Mapping Emotion to Experience

    Addiction or devotion? The complexity of our relationships between connected experiences, devices and people is increasing. Stanley Kubrick once said a film “should be a progression of moods and feelings. The theme, what‛s behind the emotion, the meaning, all that comes later”.

    Design ethnographer Kelly Goto presents underlying emotional indicators that reveal surprising attachments to brands, products, services and devices. Gain insight on designing user experiences that map to people‛s real needs and desires.

    http://2011.dconstruct.org/conference/kelly-goto

    As an evangelist for ‘design ethnography’, Kelly Goto is dedicated to understanding how real people integrate products and services into their daily lives. Goto is Principal of gotomedia, LLC, a global leader in research-driven, people-friendly interface design for web, mobile and product solutions for clients including Seiko Epson Japan, Adobe, NetIQ, WebEx and CNET. Her book, Web Redesign 2.0: Workflow That Works, is a standard for user-centered design principles. Goto is also the editor of gotomobile.com, a leading online publication on mobile user experience and serves on the national board of the AIGA Center for Brand Experience.

    —Huffduffed by dConstruct one year ago

  3. Designing for emotion with Aarron Walter | by epicBagel

    In this podcast, we speak with Aarron Walter, user experience design lead at MailChimp, about designing for emotion.

    Aarron talks about why and how MailChimp aimed not just for usable, but for a pleasurable user experience. We also discuss what’s fuelled the emergence of emotional design, risks with emotional design and why emotional design should be led by the UX team.

    We also talk about what we can expect from Aarron’s exciting new book, ‘Designing for Emotion’. You can download an example of the design persona we discuss over at Aarron’s blog.

    Guest:
    Aarron Walter, user experience designer (http://aarronwalter.com/)

    Resources:
    Mailchimp (http://www.mailchimp.com/)
    ‘Designing for Emotion’ (http://www.abookapart.com/products/designing-for-emotion)
    Design Persona (http://aarronwalter.com/design-personas/)

    —Huffduffed by theJBJshow one year ago