iamdanw / tags / software

Tagged with “software” (7) activity chart

  1. The Box - Episode 1: Neven Mrgan

    Neven is a designer at Panic, but also has an interest in retro games. He has proven this last year with Pie Guy, a browser based PacMan clone that works flawlessly on iOS devices. Last week a game he build together with Matt Comi from Big Bucket Software was released and took the internet by a storm. The Incident became an instant classic.

    http://thebox.maxvoltar.com/

    —Huffduffed by iamdanw 2 years ago

  2. Things Every Programmer Should Know

    Kevlin Henney, editor/author of 97 Things Every Programmer Should Know, discusses the book and the programming process. He talks about how he compiled the essays for the book and lists some of the items he found most surprising and thought provoking. He also assesses the issues related to programmer training, including some of the things not taught in school.

    —Huffduffed by iamdanw 3 years ago

  3. New New Media

    As a Media Critic, he analyzes both the Medium & the Message. As an author, he infuses mysteries with cutting edge forensics and infuses science fiction with philosophical meaning. As a Professor, he’s analyzed societal behavior in response to our changing techology world. Kojo sits down with the Multi-platformed Paul Levinson.

    —Huffduffed by iamdanw 3 years ago

  4. Deborah Schultz - It’s the people, stupid!

    The most interesting problems on the web are social, not technical. Once the open, social stack moves into wide use, the real work is going to be on us to create ongoing experiences that inspire, inform, evolve. Avoid this talk if you want to hear about monetizing community, gaming the newest social site for a quick spike in your user numbers, or how to get a [insert cutting edge social platform] strategy for your brand. Instead, we’ll diagram (sentence-like) real examples of marketing and revising (reviving?) web products for connected consumers. Think of it as Mind Hacks for Web Marketers. We’ll show you how sites like Dogster, Etsy, Moo, Photojojo and others parlay initial passions into deep, sustained, active communities. People-powered thinking extends well beyond messaging. Instead, we’ll preach a connected style of marketing that addresses a range of operational areas, both coming & going. We’ll pay particular attention to what happens after launch, as we think an attentive to and fro is the intimate secret of success. Deborah Schultz is a thought leader and innovator on the impact and adoption of Internet technologies and the power of technology to connect society, culture and business. She speaks and consults on the cultural and economic impact of the Internet, and specifically where our social and technological networks overlap. She currently serves as Procter

    —Huffduffed by iamdanw 3 years ago

  5. RSA Design & Society - Playing the City

    Kevin Slavin, urban consultant and co-founder of New York computer games studio Area/Code presents a powerful argument for games as social systems with people at the centre; for the “software” of cities as what runs on the “hardware” of buildings and streets; for an “urban sport” that can educate behaviour by leaking from computers into the social world; and above all, for designers today to build the systems that will propagate and feed us, not the things we will consume.

    —Huffduffed by iamdanw 3 years ago

  6. IT Conversations: Continuous Deployment

    Timothy Fitz believes that it is best to use the concept of Continuous Deployment in software development. He thinks that by deploying small changes constantly, problems will appear quicker and can be solved more easily. He joins Phil and Scott to discuss the topic and how he is using it in the real world.

    In addition, he also talks about the concept of Lean Startup and how it relates to Continuous Deployment. He cites a number of examples of the two ideas and discusses related work being done by others.

    http://itc.conversationsnetwork.org/shows/detail4053.html

    —Huffduffed by iamdanw 3 years ago

  7. From Pixels to Plastic

    As a point of departure, Matt Webb introduces us to the concept of Generation C, a generation not defined by age but by a mindset shaped by the internet. People in Generation C are connected in communities, are creatively involved, and like to control their surroundings.

    Designing products that appeal to Generation C involves looking at the experience that products produce and treating experience as a design surface on which to work. Using entertaining examples, Matt illustrates the colors in the experience pallet. He discusses the enjoyment we get out of watching familiar things happen, why we like to work with semi-autonomous things, and the pleasure we get from conceiving complex activities as a single object.

    This design philosophy tends to blur the boundaries between hardware, software, and the Web. Concepts like desktop widgets can be abstracted to new products that transcend the computer desktop. Pixels can become plastic.

    From: http://itc.conversationsnetwork.org/shows/detail3491.html?loomia_si=t0:a16:g2:r2:c0.183942:b16407789

    —Huffduffed by iamdanw 3 years ago