5by5 - The Web Ahead #45: Web Design with Andy Clarke
Tagged with “mobile” (15)
Native applications are a remnant of the Jurassic period of computer history. We will look back on these past 10 years as the time we finally grew out of our desktop mindset and started down the path of writing apps for an infinite number of platforms. As the cost of computation and connectivity plummets, manufacturers are going to put ‘interactivity’ into every device. Some of this will be trivial: my power adaptor knows it’s charging history. Some of it will be control related: my television will be grand central for my smart home. But at it’s heart, we’ll be swimming in world where every device will have ‘an app’. What will it take for us to get here, what technologies will it take to make this happen?
This talk will discuss how the principles of the open web must apply not only to prototocols but to hardware as well. How can we build a ‘DNS for hardware’ so the menagerie of devices has a chance for working together?
Scott Jenson used to work at Apple, developing the Human Interface guidelines and working on the Newton, no less. He also worked at Symbian and Google so he knows all about mobile devices of all kinds.
Scott is currently Creative Director at Frog Design where he has been writing about the coming zombie apocalypse.
In episode three of Using Blue we talk with Jeremy Keith of Clearleft about how HTML5 snuck up on him, responsive web design, catch phrases and catch phrases.
We head down a great path of discussion with Jeremy while we talk about:
- Buzz words in the industry.
- How maybe UX and design are really the same thing.
- Brian Rieger and his work on yiibu.com
- How content management systems need to structure their content.
- Responsive web design as the most exciting thing to hit the web, maybe ever.
- Is Drupal a CMS or is it a framework?
- How naming conventions in Drupal can cause confusion.
- Who is Drupal really going after as their target audience.
- The concept of Drupal distributions.
- Native apps vs the mobile web with progressive enhancements. Jason Grigsby has a good post on how you can’t link to an app and the issues with that.
- The mobile first approach that Luke Wroblewski writes and talks about and we love.
- Getting into the browser as fast as possible. Essentially designing in the browser whenever possible.
- Style tiles as an excellent communication tool in the design process.
- The upcoming dConstruct conference. An excellent conference in Brighton, UK on September 2, 2011.
- Also the Brighton Digital Festival.
Luke Wroblewski recently sat down with Jim Leftwich and Dirk Knemeyer on The Digital Life to talk about mobile and future trends in computing.
I recently had a conversation with John about the work he’s doing in the mobile space. Here’s that conversation for your listening pleasure:
The term ‘user experience’ used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites
One of the big trends on the web is more and more location aware / sensitive web applications. Increasingly powerful mobile devices are enabling this. In this episode of RWW Live, we talk about how the Web is evolving to include more location aware applications and what barriers are still in the way - both social & technical barriers.
Joining me from ReadWriteWeb are Marshall Kirkpatrik
A very good podcast about Augmented Reality, by two GIS-heads. Sounds like a cool show in general but this was a very intelligent discussion of AR in particular.
For many in the U.S., life without a cellphone is all but unimaginable. But if you think you’ve maxed out its utility, a look towards Japan shows your cell can do so much more. OTM producer Mark Phillips phones it in from Tokyo.
Due to their mobility, intimacy, and sheer strength in numbers, mobile phones have become much more than simply "miniature computers," increasingly serving as personal and "natural" extensions of ourselves. Therein lies immense potential to reshape the way we think and do, and especially in how we engage one another socially.
This presentation explores the iPhone as a unique platform for creating new expressive, social mediums. As case studies, we demonstrate and examine how Smule’s "social sonic artifacts" (e.g., Sonic Lighter, and Ocarina) were able to take full advantage of the iPhone’s intersection of technologies (multitouch, powerful mobile CPU and GPU, full audio pipeline, GPS/location, persistent data connection via 3G/Edge) to provide a unique experience that is at once expressive on a personal level, and social on a global scale.
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