iamdanw / tags / ia

Tagged with “ia” (5) activity chart

  1. Closing the gap between people’s online and real life social network – Paul Adams

    From IA Summit 2010:

    In the next few years, the most successful social media experiences will be the ones that understand how our offline and online worlds connect and interact. But our tools are still crude. The good news is that despite the complexity involved in understanding human relationships, we can study offline and online communication and create design principles to support what we find. In his presentation, Paul Adams speaks about what he has learned from over two years of research into people’s online and offline relationships.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-2

    —Huffduffed by iamdanw 2 years ago

  2. The Human Interface (or: Why Products are People, Too) – Christopher Fahey

    We can no longer ask users to think like machines just to be able to use software. Instead, our systems must act more like people. User experience designers, in turn, need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them as human beings.

    In this talk, Christopher Fahey explores diverse areas of non-digital human experience in order to frame and showcase some of the most exciting current and emerging user experience design practices, ultimately inspiring designers to humanize their interfaces.

    From http://www.boxesandarrows.com/view/ia-summit-10-day-3

    —Huffduffed by iamdanw 3 years ago

  3. SpoolCast: Roughing it with Interactive Prototypes

    Without planning, web apps have no where to go. Planning documents for web app projects are often overlooked, despite their importance in the success of the product. As a designer, no matter how great your research is, or how amazing your programmers are, if your planning documents do not develop well, your project will fail.

    One of the great user experience success stories in the U.K. is the Brighton-based agency Clearleft. They’ve developed successful, sophisticated methods of planning for their projects. James Box (UX) and Richard Rutter (Co-founder and Production Director) have been working on ways to plan highly interactive web apps that make the process more efficient.

    From http://www.uie.com/brainsparks/2009/03/06/spoolcast-roughing-it-with-interactive-prototypes/

    —Huffduffed by iamdanw 3 years ago

  4. The IA Summit Closing Plenary by Jesse James Garrett

    Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, IA Recon .

    In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.

    Transcript: http://jjg.net/ia/memphis/

    From: http://boxesandarrows.com/view/ia-summit-09-plenary/

    —Huffduffed by iamdanw 3 years ago

  5. Digital Space & The Context Problem

    ’ve heard Andrew Hinton give various talks on the problem of context, but he never fails to help me dive deeper into the problem. Simply put, digital spaces lack physical context, and frequently do a very bad job of substituting a digital context for the physical. This problem might seem a bit abstract, until we realize just how important context is to human cognition. Andrew has a number of great examples of this, but the one that resonates with me is role of context in social cognition. We have relationships with our families, our friends, our peers, our co-workers, and more, and we modulate both how we express our selves and how we process information based on which context we’re in. Digital social spaces tend to collapse these contexts, connecting us with all of our social circles through one channel, allowing us to express ourselves in one way. This gets worse as when we introduce aggregation into the picture, because we not only collapse social context but also “object” context. In some way, we can work around the problem of context by segregating our interactions across tools. Aggregators take away even that modicum of control.

    Andrew asked us how we’re going to start to understand the ramifications of this shift in context, and to start thinking about how we’re going to understand the problem. Is this a fundamental behavioral shift? Is it a problem to be solved? Or is it an opportunity to create new kinds of contexts?

    —Huffduffed by iamdanw 3 years ago