Designer and technologist Tom Armitage argues that learning to write computer code means learning to think in a modern way, and that it should spur creativity: the possibility of doing entirely new things.
Tagged with “creativity”
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Four Thought: Tom Armitage: The Coded World
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Pixels, People, and Play
Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, glowstick voting, and PixelPhones - a system that connects all the smart phones together, turning each member of the audience into a single pixel of a huge pulsating display.
Hardware and software is evolving so fast that creative coders can barely keep up, and we’ve just scratched the surface of what depth sensors, projectors and smart phones are capable of.
In this down to earth session, Seb will explore how technology can create huge interactive playful events and encourage a sense of community rather than everyone having a private experience with their own screens.
http://2012.dconstruct.org/conference/lee-delisle/
There’s a good chance that you’ve seen Seb before: he travels the world spreading his infectious enthusiasm for coding and teaching others how to join in the fun. He’s one of those technology-agnostic creators. He used to do a lot of work in Flash. These days he’s more likely to be using JavaScript or Processing or Corona or whatever cutting-edge technology has currently got him all excited.
Lest you think that Seb dabbles only in the realm of pixels, he has been known to use the physical world as his canvas too, making digital fireworks and projections with Processing.
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Making Friends: On Toys and Toymaking
Toys are not idle knick-knacks: they allow us to explore otherwise impossible terrain; fire the imagination; provide sparks for structured play. They do not just entertain and delight; they stimulate and inspire. And always, they remind us of the value - and values - to be found in abstract play.
Toymaking is not an idle habit. Toys are a fertile ground for creators to work in. They offer a playful space to experiment and explore. They are a safe ground to experiment with new techniques, skills, or ideas. Though they emerge from no particular purpose, they expose purpose and meaning through their making. Toymaking ranges from making realistic simulations of life to producing highly abstract playthings. And everyone who makes things - out of paper, wood, metal, plastic, or code - has something to gain from making them.
Trying to draw a thread through what, it turns out, has been a lifetime first shaped by toymaking, and then spent making toys in idle moments, Tom will take in (amongst other things) woodwork, Markov chains, state-machines and fiddle-sticks, to examine the values of toys and toymaking to 21st-century creators.
http://2012.dconstruct.org/conference/armitage/
Tom Armitage is a game designer at Hide & Seek. He’s also a hacker in the true sense of the word, wrangling code to create a Twitter account for Tower Bridge and print out eight years of links.
He writes on his blog Infovore (and elsewhere) about code and play. You should read it. It’s excellent.
He also talks about games, technology and social software.
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Copyright vs creativity with Cory Doctorow
In this Meanland lecture, Cory Doctorow discusses how writers can seize the possibilities of the digital future.
The internet and digital technology is challenging traditional notions of copyright, but many authors are finding new and innovative ways to circulate their work — and to make a living while doing so. Acclaimed SF writer, blogger and commentator Cory Doctorow looks at the perils and opportunities of this brave new world.
http://wheelercentre.com/videos/video/meanland-copyright-vs-creativity-with-cory-doctorow/
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Where Good Ideas Come From: Steven Johnson at the LSE
Steven Johnson has spent twenty years immersed in creative industries, was active at the dawn of the internet and has a unique perspective that draws on his fluency in fields ranging from neurobiology to new media. In his new book, he identifies the key principles to the genesis of great ideas, from the cultivation of hunches to the importance of connectivity and how best to make use of new technologies. By recognising where and how patterns of creativity occur – whether within a school, a software platform or a social movement – he shows how we can make more of our ideas good ones. This event celebrates the publication of his latest book Where Good Ideas Come From: A Natural History of Innovation.
From: http://www.lse.ac.uk/resources/podcasts/publicLecturesAndEvents.htm
Tagged with steven_johnson lse lecture podcast ideas connectivity creativity
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The Psychology of Creativity — Claire Rowland (Fjord London)
A lot of hot air and expensive business consultancy time is sold in pursuit of facilitating creativity but the creative process is still thought of as a mysterious black box, often the preserve of certain people and not others. But what’s the actual science behind it? Are some of us more creative than others, and if so, why? What can all of us do to help ourselves have more and better ideas? This talk offers a brief introduction to the psychology of creativity.
Tagged with design by fire 2010 conference creativity ux
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Everything The Network Touches
The work we’re collectively doing—opening up gradually all of human information and media, making it recombinable, helping people create and share their work—is a huge unspoken, sexy, world-redefining mission.
It’s a mission that many of us have become blasé about, almost unaware of. It’s a project so large that it’s hard to get a grasp on. And the next few years are going to get even more interesting as the network pervades physical objects and environments, sensing and manifesting information in the real world.
It’s time to recognise the scale of the project we have in front of us, the breadth of the material we have to work with, and the possibilities of design within it. All of human knowledge, creativity—even the planet itself—is our canvas.
http://2010.dconstruct.org/speakers/tom-coates
Tom Coates is a technologist and writer, focused on the shape of the web to come and on developing new concepts that thrive in it. He’s worked for many prominent web companies including Time Out, the BBC and Yahoo! where he was Head of Product for the Brickhouse innovation team. He’s most known for the Fire Eagle location-sharing service, and for his work on social software, future media and the web of data.
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The Value Of Ruins
Between The Alexandrian War of 48 BCE and the Muslim conquest of 642 CE, the Library of Alexandria, containing a million scrolls and tens of thousands of individual works was completely destroyed, its contents scattered and lost. An appreciable percentage of all human knowledge to that point in history was erased. Yet in his novella “The Congress”, Jorge Luis Borges wrote that “every few centuries, it’s necessary to burn the Library of Alexandria”.
In his session James will ask if, as we build ourselves new structures of knowledge and certainty, as we design our future, should we be concerned with the value of our ruins?
http://2010.dconstruct.org/speakers/james-bridle
With a background in both computing and traditional publishing James Bridle attempts to bridge the gaps between technology and literature. He runs Bookkake, a small independent publisher and writes about books and the publishing industry at booktwo.org. In 2009 he helped launch Enhanced Editions, the first e-reading application with integrated audiobooks.
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Jaron Lanier at South by Southwest 2010
Jaron Lanier is a computer scientist, composer, visual artist, and author.
In his new book You Are Not a Gadget: A Manifesto, he discusses what he believes to be the biggest problem on the web today: intellectual piracy.
Initially, Lanier was one of the early digital leaders that praised the possibilities of the Internet and was optimistic about its uses for musicians, artists, scientists, and developers. He has since come to the realization that the intellectual collective that the Internet has fostered may have come at the expense of individual creativity.
Lanier’s new book is a manifesto against "open culture" in which he posits a new theory against hive mentality. He argues the Internet has produced a new social contract in which the work of creatives has become public domain, the property of the majority.
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A General Theory of Creative Relativity
Jim Coudal (coudal.com) presented this theory at SXSW.
Tagged with sxsw creativity
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