Cities abound in data generated by their inhabitants (virtual worlds, city websites) and created automatically by systems or monitoring. How does this online manifestation of the city interact in tangible ways with urban design and informal urban constructs? Is there such a thing as "the street as platform"?
Tagged with “communication”
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The City Is A Platform
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Matt Locke - Television and New Media
The variety of new methods for self expression on the internet have led to an overlap between public and private communication and six new kinds of communication spaces have emerged. These are not along a spectrum but rather have different roles and rules governing behavior. When designing a new media service, the important thing is not which medium (TV, internet, etc) it is on. The important thing is to make the architecture of your service match the kind of social space the users expect.
Tagged with culture tv television social communication groups media
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KQED Forum - The End Of Solitude
The advent of new technologies like text messaging and online social networking makes it easier to connect with friends far and wide, but at what cost? We talk with literary critic William Deresiewicz about the repercussions of hyper-connectivity and a generation that, he argues, seems unable to tolerate solitude and quiet reflection.
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On The Media - Japan’s Cellphone Culture (Moshi Moshi)
For many in the U.S., life without a cellphone is all but unimaginable. But if you think you’ve maxed out its utility, a look towards Japan shows your cell can do so much more. OTM producer Mark Phillips phones it in from Tokyo.
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Ge Wang: New Expressive Social Mediums on the iPhone
Due to their mobility, intimacy, and sheer strength in numbers, mobile phones have become much more than simply "miniature computers," increasingly serving as personal and "natural" extensions of ourselves. Therein lies immense potential to reshape the way we think and do, and especially in how we engage one another socially.
This presentation explores the iPhone as a unique platform for creating new expressive, social mediums. As case studies, we demonstrate and examine how Smule’s "social sonic artifacts" (e.g., Sonic Lighter, and Ocarina) were able to take full advantage of the iPhone’s intersection of technologies (multitouch, powerful mobile CPU and GPU, full audio pipeline, GPS/location, persistent data connection via 3G/Edge) to provide a unique experience that is at once expressive on a personal level, and social on a global scale.
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How Astronauts Get Along
Astronauts have a cool demeanor and good people-skills, but six months in a tiny spaceship with the same crewmates can drive anyone to distraction.
Tagged with astronauts psychology people stress communication emotion
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SXSWi Panel: Gamechangers: Improvisation for Business in the Networked World
As we move from the rigid, hierarchical organizations of the Industrial Age to the fluid, non-linear models of the Networked World, GameChangers have never been more important or essential. Whenever teamwork, creativity, flexibility and problem-solving skills are necessary for success, these players step up. They develop relationships that are good for business. They pay careful attention to details and at the same time have expansive worldviews. They are quick-on-their-feet, unflappable and in tune with their teammates, stakeholders and the marketplace. They are the top performers in any organization the best managers, the most resourceful employees, the culture-shapers. They play the game and make things happen. In short, GameChangers are masters of improvisation in business. Turn yourself and your brand into a GameChanger. All it takes is improvisation!
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New New Media
As a Media Critic, he analyzes both the Medium & the Message. As an author, he infuses mysteries with cutting edge forensics and infuses science fiction with philosophical meaning. As a Professor, he’s analyzed societal behavior in response to our changing techology world. Kojo sits down with the Multi-platformed Paul Levinson.
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Christina Wodtke - Social Spaces Online: Lessons from Radical Architects
While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Online spaces are no longer just about findability, but about falling in love, getting your work done, goofing around, reconnecting with old friends, staving off loneliness… humans doing human things.
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Mixergy: Seth Godin On How To Build And Lead Your Tribe
Godin gives a top-level understanding of how to build your community, a good followup to this presentation is my interview with Max Alexander about the tactics of creating groups.
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