iamdanw / collective / tags / user interface

Tagged with “user interface” (4) activity chart

  1. Ryan Singer: 37signals Interview – The Art of Designing for People

    In this interview, Ryan Singer, Product Manager at 37signals, explains how to tackle design problems and how to design for your users.

    http://www.dormroomtycoon.com/ryan-singer-37signals-interview-the-art-of-designing-for-people/

    —Huffduffed by briansuda 2 months ago

  2. Design Critique: Products for People

    Encouraging useful and usable designs for a better customer experience. /

    http://designcritique.net/dc79-interview-author-giles-colborne-of-simple-and-usable-web-mobile-and-interaction-design

    —Huffduffed by briansuda one year ago

  3. Bill Buxton @ Design by fire

    Natural User Interface (NUI), is one of the favorite flavors du jour in certain interaction design and user experience circles. The term signals a change from the Graphical User Interface (GUI), that has been prevalent since the early 1980s. In many ways, that is good - not that the GUI is going to go away (any more than the QWERTY keyboard) - but progress does, as they say, progress. And just because there was a great idea that took hold, does not mean that that is all that there is.

    But beyond the name, what is this new thing? The answer depends on who you ask. Ask enough people, and you will see that it can mean anything – which means that it might mean nothing. According to Bill Buxton, the many views means that there is a lot of diverse conversations accompanying them, and he sees that as healthy. Complacency is rarely a worthy aspiration for design. But out of the collective conversations one would hope that there is some convergence, insight or growth.

    The purpose of Bill’s talk is to throw his own thoughts into the fray. Taking his cue from the term itself, he’ll start like a good naturalist, and strip the term bare, and build from there. Starting with diving into the essence of the term natural.

    —Huffduffed by Clampants 2 years ago

  4. Mark Coleran on Fantasy User Interfaces

    I just interviewed Mark Coleran. Mark is a visual and interface designer. Part of his work has been in designing “fantasy user interfaces”: the computer interfaces that you see in movies. He’s designed interfaces for films that include Mission Impossible 3, The Island, The Bourne Identity, and Children of Men. There’s been a bit of a stir about Mark’s work lately, though Mark is keen to point out that he’s hardly the only person doing this work. I wanted to find out how you design computer visuals that are more dramatic than, well, actually using a computer.

    —Huffduffed by Clampants 3 years ago