Andrew Fisher - How the web is going physical

In 2020 there will be nearly 10 times as many Internet connected devices as there are human beings on this planet. The majority of these will not have web browsers. When it comes to the "Internet of Things", web designers and developers are uniquely placed to create, connect and produce innovative new ways for these devices to be used. We are used to mashing up disconnected data sets, playing with APIs and designing for constantly moving standards in order to create compelling digital user experiences. "Old school" engineers are struggling to keep pace due to long processes for product and service design but as web creators we understand the value of rapid prototyping, user feedback and quick iterations. As developers, we play daily with a bewildering array of technologies that span networks, servers and user interfaces. As designers, we understand the nature of beautiful but usable technology. These skills, and our innate understanding of how interconnectedness enhances and creates engaging user experiences, mean that web creators will be critical for the next generation of Internet enabled Things in our world. From a potplant that tweets when it needs water to crowd sourcing pollution data with sensors on people’s windows and visualising it on Google Maps these are the new boundaries of the web creator’s skills. Have you ever dreamt of sending your phone to the edge of space to take a picture of a country? Or how about a robot you can control via a web browser? By exploring examples of things in the wild right now and delving into practical guidance for for getting started, this session will demonstrate how easy it is for web designers and developers to build Internet connected and aware Things. Andrew Fisher is deeply passionate about technology and is constantly tinkering with and breaking something — whether it’s a new application for mobile computing, building a robot, deploying a cloud or just playing around with web tech. Sometimes he does some real work too and has been involved in developing digital solutions for businesses since the dawn of the web in Australia and Europe for brands like Nintendo, peoplesound, Sony, Mitsubishi, Sportsgirl and the Melbourne Cup. Andrew is the CTO for JBA Digital, a data agency in Melbourne Australia, where he focuses on creating meaning out of large, changing data sets for clients. Andrew is also the founder of Rocket Melbourne, a startup technology lab exploring physical computing and the Web of Things. Follow Andrew on Twitter: @ajfisher Licensed as Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported license (http://creativecommons.org/licenses/by-nc-sa/3.0/).

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  1. Andrew Fisher — How the web is going physical

    —Huffduffed by adactio on October 26th, 2011

  2. Andrew Fisher - How the web is going physical

    —Huffduffed by Clampants on October 25th, 2011

  3. Andrew Fisher — How the web is going physical

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  4. Andrew Fisher - How the web is going physical

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  5. Andrew Fisher - How the web is going physical

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  9. Andrew Fisher - How the web is going physical

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    Much of the talk deals with the concept of using verbal framing devices to manifest an idea. Bruce introduces us to the idea of a spime, objects that are trackable in space and time. Spimes are material instantiations of an immaterial system, digitally manufactured things from virtual plans. The Internet of Things will change how we interact with objects from the moment of invention to the moment of decay. Bruce brilliantly fits these and other concepts within the intellectual millieu of the web 2.0 world.

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