On the last show of this series we ask whether the RFP is broken, look at lean usability and investigate ways of working closer with our clients.
Tagged with “design”
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Boagworld Show S05E09
Tagged with podcast client work design rcp
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BizCraft Episode 18: nGen Works process & client nightmare stories | Unmatched Style
Our mission is to provide inspiration, motivation and insight into how you design the web. BizCraft Episode 18: nGen Works process & client nightmare stories
http://unmatchedstyle.com/podcast/bizcraft-episode-18.php?utm_source=dlvr.it&utm_medium=twitter
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BizCraft Episode 17: Special Guest Sarah Parmenter | Unmatched Style
Our mission is to provide inspiration, motivation and insight into how you design the web. BizCraft Episode 17: Special Guest Sarah Parmenter
http://unmatchedstyle.com/podcast/bizcraft-episode-17-special-guest-sarah-parmenter.php
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5by5 | The Big Web Show #80: John Gruber
In Episode No. 80 of The Big Web Show ("Everything Web That Matters") host Jeffrey Zeldman interviews Daring Fireball author John Gruber.
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THE CURE FOR THE COMMON NON-PROFIT: ACCIDENTAL VS INTENTIONAL BRANDING
Pencil Pusher at Buzzbomb Creative
Tagged with non profit design church
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5by5 | The Big Web Show #70: Dan Benjamin
5by5 - The Big Web Show #70: Dan Benjamin
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Spark 166 â December 18 & 21, 2011 | Spark
This week on Spark, a novel way to sell your novel â enlisting influencers to be your online campaigners. Hyper-curation and the post-digital fetishization of artifacts. And ways to hack the library by changing the way we access information there.
http://www.cbc.ca/spark/2011/12/spark-166-december-18-21-2011/
Tagged with elliot jay stocks design subscriptions
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Jam Session: What Improvisation Can Teach Us About Design
Have you ever had a spontaneous creative triumph, perfectly in sync with your team?
A passionate believer in improvisation as a design skill, Hannah’s session will talk about the importance of this technique in her own design process and what lessons can be borrowed from improvised music.
From the jazz masters to the humble basement band practice, musical concepts such as timing, structure, rolls and expression have many lessons for designers creating an off-the-cuff interface.
Hannah will explore how the methods of music translate for a design/development team, as well as sharing personal stories and techniques for those times when you need a bit of a jam session.
http://2010.dconstruct.org/speakers/hannah-donovan
Originally from Canada’s icy north, Hannah Donovan is creative director at Last.fm, where she’s worked for the last four years. Before moving to London, she designed websites for Canada’s largest youth-focused agency, working on brands such as Hershey, Heineken and Bic. Hannah also plays the cello with an orchestra and draws monsters.
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Boil, Simmer, Reduce
The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.
Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.
In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.
http://2010.dconstruct.org/speakers/brendan-dawes
Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.
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The Auteur Theory Of Design
Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.
In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.
http://2010.dconstruct.org/speakers/john-gruber
John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.
He lives in Philadelphia with his wife and son.
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