hughgarry / Hugh Garry

I do interesting digital things for Radio 1

There are no people in hughgarry’s collective.

Huffduffed (18) activity chart

  1. What Teens & Tweens Want In A Web Site/Application

    If you’re designing or programming a website or application for teens or just want to be relevant to the next generation, this teen panel will give you a glimpse into how teens are using the Net and cell phones. Find out what teens want, and more importantly what they don’t!

    —Huffduffed by hughgarry 10 months ago

  2. SXSW: Opening Remarks with Tony Hsieh form Zappos.com

    At Zappos.com, Tony Hsieh has fostered a culture where extraordinary customer service is the norm. Hear him talk about how good deeds can help you leverage the power of your audience to massively extend your brand.

    —Huffduffed by hughgarry 10 months ago

  3. SXSW: What your Startup Can Learn from Barack Obama and Howard Dean

    BarackObama.com made more money online than most startups. So did Howard Dean before him. We’ve spent so much time talking about what happened, but little about how it applies to you. We will go in depth on their strategies from the top consultants and strategists from the 2008 election cycle. We won’t be talking about what happened, but rather about how it applies to you and your startup.

    —Huffduffed by hughgarry 10 months ago

  4. SXSW: Is Privacy Dead or Just Very Confused?

    While many assert that "privacy is dead," the complex ways in which people try to control access and visibility suggest that it’s just very confused. Rather than throwing the baby out with the bath water, let’s discuss people’s understanding and experiences of privacy and find ways to 2.0-ify it.

    danah boyd, Microsoft Research

    Judith Donath, MIT Media Laboratory

    Siva Vaidhyanathan, University of Virginia

    Alice Marwick, New York University

    —Huffduffed by hughgarry 10 months ago

  5. SXSW: Roo’d

    Learn how a first-time novelist got 12 thousand readers a month and an international book deal using the Creative Commons license, and is now using that experience to break big media’s deadlock - through collaboration with the crowd.

    Josh Klein, Hax Enterprises

    —Huffduffed by hughgarry 10 months ago

  6. SXSW: Emerging Trends in Mobile Tech

    iPhone 2.0, Android, Flash Lite 3.0, Streaming Video, Electronic Wallets, Mobile technology is growing rapidly and becoming an intrinsic part of consumer mentality. Hear the experts discuss the role of mobile in today’s lifestyle, discuss emerging technology, and predict national and international trends.

    —Huffduffed by hughgarry 10 months ago

  7. SXSW: Curating a Crowdsourced World

    With all the stuff we weed through online, good filters are crucial. Who’s best-suited to determine what’s best, curators or the crowd? People have their religion about one or the other, however this panel will focus on the overlap, the grey areas and how curating and crowd-sourcing enrich each other.

    —Huffduffed by hughgarry 10 months ago

  8. SXSW: iPhone. The next generation gaming platform

    With the launch of iPhone 3G and the App Store, Apple has created a marketplace for developers to innovate with native applications. One of the greatest successes has been with gaming and entertainment titles, and even Apple has been marketing iPhone as a portable gaming device. Will iPhone and iPod touch rival the dominance of Nintendo DS and Sony PSP? Hear from gaming experts who have embraced iPhone as the new gaming platform.

    —Huffduffed by hughgarry 10 months ago

  9. SXSW: Social Engineering: Scam Your Way Into Anything or From Anybody

    Brian Brushwood gives you all insider tips to use social engineering, the art of manipulating people into divulging information, to make friends and influence people.

    —Huffduffed by hughgarry 10 months ago

  10. SXSW: Games By The People For The People

    We are on the precipice of a new age in independent gaming, with more options than ever before for developers at every level to bring their dreams to life and share them with a public that is ravenous for new and innovative ideas. Stop focusing on all of the challenges that exist for indie developers in the world of big budget sequels, and explore the enormous user-generated content opportunities available to anyone interested in game design. Whether your goal is to make millions, or just get your ideas out into the world, this panel has something for you.

    —Huffduffed by hughgarry 10 months ago

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